Download End-to-end equalization with convolutional neural networks
This work aims to implement a novel deep learning architecture to perform audio processing in the context of matched equalization. Most existing methods for automatic and matched equalization show effective performance and their goal is to find a respective transfer function given a frequency response. Nevertheless, these procedures require a prior knowledge of the type of filters to be modeled. In addition, fixed filter bank architectures are required in automatic mixing contexts. Based on end-to-end convolutional neural networks, we introduce a general purpose architecture for equalization matching. Thus, by using an end-toend learning approach, the model approximates the equalization target as a content-based transformation without directly finding the transfer function. The network learns how to process the audio directly in order to match the equalized target audio. We train the network through unsupervised and supervised learning procedures. We analyze what the model is actually learning and how the given task is accomplished. We show the model performing matched equalization for shelving, peaking, lowpass and highpass IIR and FIR equalizers.
Download Generative Latent Spaces for Neural Synthesis of Audio Textures
This paper investigates the synthesis of audio textures and the structure of generative latent spaces using Variational Autoencoders (VAEs) within two paradigms of neural audio synthesis: DSP-inspired and data-driven approaches. For each paradigm, we propose VAE-based frameworks that allow fine-grained temporal control. We introduce datasets across three categories of environmental sounds to support our investigations. We evaluate and compare the models’ reconstruction performance using objective metrics, and investigate their generative capabilities and latent space structure through latent space interpolations.
Download Perceptual Evaluation and Genre-specific Training of Deep Neural Network Models of a High-gain Guitar Amplifier
Modelling of analogue devices via deep neural networks (DNNs) has gained popularity recently, but their performance is usually measured using accuracy measures alone. This paper aims to assess the performance of DNN models of a high-gain vacuum-tube guitar amplifier using additional subjective measures, including preference and realism. Furthermore, the paper explores how the performance changes when genre-specific training data is used. In five listening tests, subjects rated models of a popular high-gain guitar amplifier, the Peavey 6505, in terms of preference, realism and perceptual accuracy. Two DNN models were used: a long short-term memory recurrent neural network (LSTM-RNN) and a WaveNet-based convolutional neural network (CNN). The LSTMRNN model was shown to be more accurate when trained with genre-specific data, to the extent that it could not be distinguished from the real amplifier in ABX tests. Despite minor perceptual inaccuracies, subjects found all models to be as realistic as the target in MUSHRA-like experiments, and there was no evidence to suggest that the real amplifier was preferred to any of the models in a mix. Finally, it was observed that a low-gain excerpt was more difficult to emulate, and was therefore useful to reveal differences between the models.
Download Towards Efficient Modelling of String Dynamics: A Comparison of State Space and Koopman Based Deep Learning Methods
This paper presents an examination of State Space Models (SSM) and Koopman-based deep learning methods for modelling the dynamics of both linear and non-linear stiff strings. Through experiments with datasets generated under different initial conditions and sample rates, we assess the capacity of these models to accurately model the complex behaviours observed in string dynamics. Our findings indicate that our proposed Koopman-based model performs as well as or better than other existing approaches in nonlinear cases for long-sequence modelling. We inform the design of these architectures with the structure of the problems at hand. Although challenges remain in extending model predictions beyond the training horizon (i.e., extrapolation), the focus of our investigation lies in the models’ ability to generalise across different initial conditions within the training time interval. This research contributes insights into the physical modelling of dynamical systems (in particular those addressing musical acoustics) by offering a comparative overview of these and previous methods and introducing innovative strategies for model improvement. Our results highlight the efficacy of these models in simulating non-linear dynamics and emphasise their wide-ranging applicability in accurately modelling dynamical systems over extended sequences.
Download Data Augmentation for Instrument Classification Robust to Audio Effects
Reusing recorded sounds (sampling) is a key component in Electronic Music Production (EMP), which has been present since its early days and is at the core of genres like hip-hop or jungle. Commercial and non-commercial services allow users to obtain collections of sounds (sample packs) to reuse in their compositions. Automatic classification of one-shot instrumental sounds allows automatically categorising the sounds contained in these collections, allowing easier navigation and better characterisation. Automatic instrument classification has mostly targeted the classification of unprocessed isolated instrumental sounds or detecting predominant instruments in mixed music tracks. For this classification to be useful in audio databases for EMP, it has to be robust to the audio effects applied to unprocessed sounds. In this paper we evaluate how a state of the art model trained with a large dataset of one-shot instrumental sounds performs when classifying instruments processed with audio effects. In order to evaluate the robustness of the model, we use data augmentation with audio effects and evaluate how each effect influences the classification accuracy.
Download Real-Time Singing Voice Conversion Plug-In
In this paper, we propose an approach to real-time singing voice conversion and outline its development as a plug-in suitable for streaming use in a digital audio workstation. In order to simultaneously ensure pitch preservation and reduce the computational complexity of the overall system, we adopt a source-filter methodology and consider a vocoder-free paradigm for modeling the conversion task. In this case, the source is extracted and altered using more traditional DSP techniques, while the filter is determined using a deep neural network. The latter can be trained in an end-toend fashion and additionally uses adversarial training to improve system fidelity. Careful design allows the system to scale naturally to sampling rates higher than the neural filter model sampling rate, outputting full-band signals while avoiding the need for resampling. Accordingly, the resulting system, when operating at 44.1 kHz, incurs under 60 ms of latency and operates 20 times faster than real-time on a standard laptop CPU.
Download Neural Grey-Box Guitar Amplifier Modelling with Limited Data
This paper combines recurrent neural networks (RNNs) with the discretised Kirchhoff nodal analysis (DK-method) to create a grey-box guitar amplifier model. Both the objective and subjective results suggest that the proposed model is able to outperform a baseline black-box RNN model in the task of modelling a guitar amplifier, including realistically recreating the behaviour of the amplifier equaliser circuit, whilst requiring significantly less training data. Furthermore, we adapt the linear part of the DK-method in a deep learning scenario to derive multiple state-space filters simultaneously. We frequency sample the filter transfer functions in parallel and perform frequency domain filtering to considerably reduce the required training times compared to recursive state-space filtering. This study shows that it is a powerful idea to separately model the linear and nonlinear parts of a guitar amplifier using supervised learning.
Download Feature-Informed Latent Space Regularization for Music Source Separation
The integration of additional side information to improve music source separation has been investigated numerous times, e.g., by adding features to the input or by adding learning targets in a multi-task learning scenario. These approaches, however, require additional annotations such as musical scores, instrument labels, etc. in training and possibly during inference. The available datasets for source separation do not usually provide these additional annotations. In this work, we explore transfer learning strategies to incorporate VGGish features with a state-of-the-art source separation model; VGGish features are known to be a very condensed representation of audio content and have been successfully used in many music information retrieval tasks. We introduce three approaches to incorporate the features, including two latent space regularization methods and one naive concatenation method. Our preliminary results show that our proposed approaches could improve some evaluation metrics for music source separation. In this work, we also include a discussion of our proposed approaches, such as the pros and cons of each approach, and the potential extension/improvement.
Download Piano-SSM: Diagonal State Space Models for Efficient Midi-to-Raw Audio Synthesis
Deep State Space Models (SSMs) have shown remarkable performance in long-sequence reasoning tasks, such as raw audio classification, and audio generation. This paper introduces PianoSSM, an end-to-end deep SSM neural network architecture designed to synthesize raw piano audio directly from MIDI input. The network requires no intermediate representations or domainspecific expert knowledge, simplifying training and improving accessibility. Quantitative evaluations on the MAESTRO dataset show that Piano-SSM achieves a Multi-Scale Spectral Loss (MSSL) of 7.02 at 16kHz, outperforming DDSP-Piano v1 with a MSSL of 7.09. At 24kHz, Piano-SSM maintains competitive performance with an MSSL of 6.75, closely matching DDSP-Piano v2’s result of 6.58. Evaluations on the MAPS dataset achieve an MSSL score of 8.23, which demonstrates the generalization capability even when training with very limited data. Further analysis highlights Piano-SSM’s ability to train on high sampling-rate audio while synthesizing audio at lower sampling rates, explicitly linking performance loss to aliasing effects. Additionally, the proposed model facilitates real-time causal inference through a custom C++17 header-only implementation. Using an Intel Core i712700 processor at 4.5GHz, with single core inference, allows synthesizing one second of audio at 44.1kHz in 0.44s with a workload of 23.1GFLOPS/s and an 10.1µs input/output delay with the largest network. While the smallest network at 16kHz only needs 0.04s with 2.3GFLOP/s and 2.6µs input/output delay. These results underscore Piano-SSM’s practical utility and efficiency in real-time audio synthesis applications.
Download Differentiable White-Box Virtual Analog Modeling
Component-wise circuit modeling, also known as “white-box” modeling, is a well established and much discussed technique in virtual analog modeling. This approach is generally limited in accuracy by lack of access to the exact component values present in a real example of the circuit. In this paper we show how this problem can be addressed by implementing the white-box model in a differentiable form, and allowing approximate component values to be learned from raw input–output audio measured from a real device.