Download Improving Singing Language Identification through i-Vector Extraction
Automatic language identification for singing is a topic that has not received much attention in the past years. Possible application scenarios include searching for musical pieces in a certain language, improvement of similarity search algorithms for music, and improvement of regional music classification and genre classification. It could also serve to mitigate the "glass ceiling" effect. Most existing approaches employ PPRLM processing (Parallel Phone Recognition followed by Language Modeling). We present a new approach for singing language identification. PLP, MFCC, and SDC features are extracted from audio files and then passed through an i-vector extractor. This algorithm reduces the training data for each sample to a single 450-dimensional feature vector. We then train Neural Networks and Support Vector Machines on these feature vectors. Due to the reduced data, the training process is very fast. The results are comparable to the state of the art, reaching accuracies of 83% on a large speech corpus and 78% on acapella singing. In contrast to PPRLM approaches, our algorithm does not require phoneme-wise annotations and is easier to implement.
Download Vocal Tract Area Estimation by Gradient Descent
Articulatory features can provide interpretable and flexible controls for the synthesis of human vocalizations by allowing the user to directly modify parameters like vocal strain or lip position. To make this manipulation through resynthesis possible, we need to estimate the features that result in a desired vocalization directly from audio recordings. In this work, we propose a white-box optimization technique for estimating glottal source parameters and vocal tract shapes from audio recordings of human vowels. The approach is based on inverse filtering and optimizing the frequency response of a waveguide model of the vocal tract with gradient descent, propagating error gradients through the mapping of articulatory features to the vocal tract area function. We apply this method to the task of matching the sound of the Pink Trombone, an interactive articulatory synthesizer, to a given vocalization. We find that our method accurately recovers control functions for audio generated by the Pink Trombone itself. We then compare our technique against evolutionary optimization algorithms and a neural network trained to predict control parameters from audio. A subjective evaluation finds that our approach outperforms these black-box optimization baselines on the task of reproducing human vocalizations.
Download Adaptive Harmonization and Pitch Correction of Polyphonic Audio Using Spectral Clustering
There are several well known harmonization and pitch correction techniques that can be applied to monophonic sound sources. They are based on automatic pitch detection and frequency shifting without time stretching. In many applications it is desired to apply such effects on the dominant melodic instrument of a polyphonic audio mixture. However, applying them directly to the mixture results in artifacts, and automatic pitch detection becomes unreliable. In this paper we describe how a dominant melody separation method based on spectral clustering of sinusoidal peaks can be used for adaptive harmonization and pitch correction in mono polyphonic audio mixtures. Motivating examples from a violin tutoring perspective as well as modifying the saxophone melody of an old jazz mono recording are presented.
Download Novel methods in Information Management for Advanced Audio Workflows
This paper discusses architectural aspects of a software library for unified metadata management in audio processing applications. The data incorporates editorial, production, acoustical and musicological features for a variety of use cases, ranging from adaptive audio effects to alternative metadata based visualisation. Our system is designed to capture information, prescribed by modular ontology schema. This advocates the development of intelligent user interfaces and advanced media workflows in music production environments. In an effort to reach these goals, we argue for the need of modularity and interoperable semantics in representing information. We discuss the advantages of extensible Semantic Web ontologies as opposed to using specialised but disharmonious metadata formats. Concepts and techniques permitting seamless integration with existing audio production software are described in detail.
Download Interacting With Digital Audio Effects Through a Haptic Knob With Programmable Resistance
Live music performances and music production often involve the manipulation of several parameters during sound generation, processing, and mixing. In hardware layouts, those parameters are usually controlled using knobs, sliders and buttons. When these layouts are virtualized, the use of physical (e.g. MIDI) controllers can make interaction easier and reduce the cognitive load associated to sound manipulation. The addition of haptic feedback can further improve such interaction by facilitating the detection of the nature (continuous / discrete) and value of a parameter. To this end, we have realized an endless-knob controller prototype with programmable resistance to rotation, able to render various haptic effects. Ten subjects assessed the effectiveness of the provided haptic feedback in a target-matching task where either visual-only or visual-haptic feedback was provided; the experiment reported significantly lower errors in presence of haptic feedback. Finally, the knob was configured as a multi-parametric controller for a real-time audio effect software written in Python, simulating the voltage-controlled filter aboard the EMS VCS3. The integration of the sound algorithm and the haptic knob is discussed, together with various haptic feedback effects in response to control actions.
Download Perceptually Motivated Alignment and Interpolation of Pitch-Aligned Time-Frequency Representations
This paper proposes methods for alignment and interpolation of pitch-aligned time-frequency representations, building on the tonal interval vector. Extensions reformulate it as an invertible operator, enabling alignment via permutation search under perceptually weighted distances and interpolation via optimal transport with a circular formulation respecting harmonic structure. The work also develops a geometric scale representation factorizing scale structure into root, density, and color.
Download Making Sounds with Numbers: A Tutorial on Music Software Dedicated to Digital Audio
A (partial) taxonomy of software applications devoted to sounds is presented. For each category of software applications, an abstract model is proposed and actual implementations are evaluated with respect to this model.
Download Digital Audio Effects on Mobile Platforms
This paper discusses the development of digital audio effect applications in mobile platforms. It introduces the Mobile Csound Platform (MCP) as an agile development kit for audio programming in such environments. The paper starts by exploring the basic technology employed: the Csound Application Programming Interface (API), the target systems (iOS and Android) and their support for realtime audio. CsoundObj, the fundamental class in the MCP toolkit is introduced and explored in some detail. This is followed by a discussion of its implementation in Objective-C for iOS and Java for Android. A number of application scenarios are explored and the paper concludes with a general discussion of the technology and its potential impact for audio effects development.
Download Quality Diversity for Synthesizer Sound Matching
It is difficult to adjust the parameters of a complex synthesizer to create the desired sound. As such, sound matching, the estimation of synthesis parameters that can replicate a certain sound, is a task that has often been researched, utilizing optimization methods such as genetic algorithm (GA). In this paper, we introduce a novelty-based objective for GA-based sound matching. Our contribution is two-fold. First, we show that the novelty objective is able to improve the quality of sound matching by maintaining phenotypic diversity in the population. Second, we introduce a quality diversity approach to the problem of sound matching, aiming to find a diverse set of matching sounds. We show that the novelty objective is effective in producing high-performing solutions that are diverse in terms of specified audio features. This approach allows for a new way of discovering sounds and exploring the capabilities of a synthesizer.
Download A Unified Framework for Real-Time Concatenation-Driven Convolution
This work introduces a novel framework for Concatenation-Driven Convolution (CDC), unifying concatenative synthesis and real-time convolution into a single integrated audio processing paradigm. While concatenative synthesis has traditionally been used for corpus-based sound generation and convolution has served as a largely static filtering technique, the proposed approach reconceptualizes impulse responses (IRs) as dynamic, navigable sonic material. In the CDC framework, a corpus of audio segments is analyzed using perceptual features and organized via a self-organizing map (SOM), enabling intuitive, gesture-based traversal of a structured timbral space; the resulting concatenative output is treated as a continuously evolving impulse response and injected directly into a partitioned convolution engine. Its central technical contribution is single-engine frequency-domain kernel interpolation: rather than crossfading the outputs of two convolution engines, the FFT-domain kernels of the current and target IRs are interpolated within a single engine, preserving the internal convolution state across IR transitions and avoiding the warm-up energy loss inherent to dual-engine crossfading.