Download Balancing Error and Latency of Black-Box Models for Audio Effects Using Hardware-Aware Neural Architecture Search In this paper, we address automating and systematizing the process of finding black-box models for virtual analogue audio effects with an optimal balance between error and latency. We introduce a multi-objective optimization approach based on hardware-aware neural architecture search which allows specifying the optimization balance of model error and latency according to the requirements of the application. By using a regularized evolutionary algorithm, it is able to navigate through a huge search space systematically. Additionally, we propose a search space for modelling non-linear dynamic audio effects consisting of over 41 trillion different WaveNet-style architectures. We evaluate its performance and usefulness by yielding highly effective architectures, either up to 18× faster or with a test loss of up to 56% less than the best performing models of the related work, while still showing a favourable trade-off. We can conclude that hardware-aware neural architecture search is a valuable tool that can help researchers and engineers developing virtual analogue models by automating the architecture design and saving time by avoiding manual search and evaluation through trial-and-error.
Download Audio-Visual Talker Localization in Video for Spatial Sound Reproduction Object-based audio production requires the positional metadata to be defined for each point-source object, including the key elements in the foreground of the sound scene. In many media production use cases, both cameras and microphones are employed to make recordings, and the human voice is often a key element. In this research, we detect and locate the active speaker in the video, facilitating the automatic extraction of the positional metadata of the talker relative to the camera’s reference frame. With the integration of the visual modality, this study expands upon our previous investigation focused solely on audio-based active speaker detection and localization. Our experiments compare conventional audio-visual approaches for active speaker detection that leverage monaural audio, our previous audio-only method that leverages multichannel recordings from a microphone array, and a novel audio-visual approach integrating vision and multichannel audio. We found the role of the two modalities to complement each other. Multichannel audio, overcoming the problem of visual occlusions, provides a double-digit reduction in detection error compared to audio-visual methods with single-channel audio. The combination of multichannel audio and vision further enhances spatial accuracy, leading to a four-percentage point increase in F1 score on the Tragic Talkers dataset. Future investigations will assess the robustness of the model in noisy and highly reverberant environments, as well as tackle the problem of off-screen speakers.
Download MorphDrive: Latent Conditioning for Cross-Circuit Effect Modeling and a Parametric Audio Dataset of Analog Overdrive Pedals In this paper, we present an approach to the neural modeling of
overdrive guitar pedals with conditioning from a cross-circuit and
cross-setting latent space. The resulting network models the behavior of multiple overdrive pedals across different settings, offering continuous morphing between real configurations and hybrid
behaviors. Compact conditioning spaces are obtained through unsupervised training of a variational autoencoder with adversarial
training, resulting in accurate reconstruction performance across
different sets of pedals. We then compare three Hyper-Recurrent
architectures for processing, including dynamic and static HyperRNNs, and a smaller model for real-time processing. Additionally,
we present pOD-set, a new open dataset including recordings of
27 analog overdrive pedals, each with 36 gain and tone parameter combinations totaling over 97 hours of recordings. Precise parameter setting was achieved through a custom-deployed recording
robot.
Download Physics-Informed Deep Learning for Nonlinear Friction Model of Bow-String Interaction This study investigates the use of an unsupervised, physicsinformed deep learning framework to model a one-degree-offreedom mass-spring system subjected to a nonlinear friction bow
force and governed by a set of ordinary differential equations.
Specifically, it examines the application of Physics-Informed Neural Networks (PINNs) and Physics-Informed Deep Operator Networks (PI-DeepONets). Our findings demonstrate that PINNs successfully address the problem across different bow force scenarios,
while PI-DeepONets perform well under low bow forces but encounter difficulties at higher forces. Additionally, we analyze the
Hessian eigenvalue density and visualize the loss landscape. Overall, the presence of large Hessian eigenvalues and sharp minima
indicates highly ill-conditioned optimization.
These results underscore the promise of physics-informed
deep learning for nonlinear modelling in musical acoustics, while
also revealing the limitations of relying solely on physics-based
approaches to capture complex nonlinearities. We demonstrate
that PI-DeepONets, with their ability to generalize across varying parameters, are well-suited for sound synthesis. Furthermore,
we demonstrate that the limitations of PI-DeepONets under higher
forces can be mitigated by integrating observation data within a
hybrid supervised-unsupervised framework. This suggests that a
hybrid supervised-unsupervised DeepONets framework could be
a promising direction for future practical applications.
Download Virtual Analog Modeling of Distortion Circuits Using Neural Ordinary Differential Equations Recent research in deep learning has shown that neural networks can learn differential equations governing dynamical systems. In this paper, we adapt this concept to Virtual Analog (VA) modeling to learn the ordinary differential equations (ODEs) governing the first-order and the second-order diode clipper. The proposed models achieve performance comparable to state-of-the-art recurrent neural networks (RNNs) albeit using fewer parameters. We show that this approach does not require oversampling and allows to increase the sampling rate after the training has completed, which results in increased accuracy. Using a sophisticated numerical solver allows to increase the accuracy at the cost of slower processing. ODEs learned this way do not require closed forms but are still physically interpretable.
Download Distortion Recovery: A Two-Stage Method for Guitar Effect Removal Removing audio effects from electric guitar recordings makes it easier for post-production and sound editing. An audio distortion recovery model not only improves the clarity of the guitar sounds but also opens up new opportunities for creative adjustments in mixing and mastering. While progress have been made in creating such models, previous efforts have largely focused on synthetic distortions that may be too simplistic to accurately capture the complexities seen in real-world recordings. In this paper, we tackle the task by using a dataset of guitar recordings rendered with commercial-grade audio effect VST plugins. Moreover, we introduce a novel two-stage methodology for audio distortion recovery. The idea is to firstly process the audio signal in the Mel-spectrogram domain in the first stage, and then use a neural vocoder to generate the pristine original guitar sound from the processed Mel-spectrogram in the second stage. We report a set of experiments demonstrating the effectiveness of our approach over existing methods, through both subjective and objective evaluation metrics.
Download Real-Time Singing Voice Conversion Plug-In In this paper, we propose an approach to real-time singing voice conversion and outline its development as a plug-in suitable for streaming use in a digital audio workstation. In order to simultaneously ensure pitch preservation and reduce the computational complexity of the overall system, we adopt a source-filter methodology and consider a vocoder-free paradigm for modeling the conversion task. In this case, the source is extracted and altered using more traditional DSP techniques, while the filter is determined using a deep neural network. The latter can be trained in an end-toend fashion and additionally uses adversarial training to improve system fidelity. Careful design allows the system to scale naturally to sampling rates higher than the neural filter model sampling rate, outputting full-band signals while avoiding the need for resampling. Accordingly, the resulting system, when operating at 44.1 kHz, incurs under 60 ms of latency and operates 20 times faster than real-time on a standard laptop CPU.
Download On the Challenges of Embedded Real-Time Music Information Retrieval Real-time applications of Music Information Retrieval (MIR) have been gaining interest as of recently. However, as deep learning becomes more and more ubiquitous for music analysis tasks, several challenges and limitations need to be overcome to deliver accurate and quick real-time MIR systems. In addition, modern embedded computers offer great potential for compact systems that use MIR algorithms, such as digital musical instruments. However, embedded computing hardware is generally resource constrained, posing additional limitations. In this paper, we identify and discuss the challenges and limitations of embedded real-time MIR. Furthermore, we discuss potential solutions to these challenges, and demonstrate their validity by presenting an embedded real-time classifier of expressive acoustic guitar techniques. The classifier achieved 99.2% accuracy in distinguishing pitched and percussive techniques and a 99.1% average accuracy in distinguishing four distinct percussive techniques with a fifth class for pitched sounds. The full classification task is a considerably more complex learning problem, with our preliminary results reaching only 56.5% accuracy. The results were produced with an average latency of 30.7 ms.
Download Compression of Head-Related Transfer Functions Using Piecewise Cubic Hermite Interpolation We present a spline-based method for compressing and reconstructing Head-Related Transfer Functions (HRTFs) that preserves perceptual quality. Our approach focuses on the magnitude response and consists of four stages: (1) acquiring minimumphase head-related impulse responses (HRIR), (2) transforming
them into the frequency domain and applying adaptive Wiener
filtering to preserve important spectral features, (3) extracting a
minimal set of control points using derivative-based methods to
identify local maxima and inflection points, and (4) reconstructing
the HRTF using piecewise cubic Hermite interpolation (PCHIP)
over the refined control points. Evaluation on 301 subjects demonstrates that our method achieves an average compression ratio of
4.7:1 with spectral distortion ≤ 1.0 dB in each Equivalent Rectangular Band (ERB). The method preserves binaural cues with a
mean absolute interaural level difference (ILD) error of 0.10 dB.
Our method achieves about three times the compression obtained
with a PCA-based method.
Download TorchFX: A Modern Approach to Audio DSP with PyTorch and GPU Acceleration The increasing complexity and real-time processing demands of
audio signals require optimized algorithms that utilize the computational power of Graphics Processing Units (GPUs).
Existing Digital Signal Processing (DSP) libraries often do not provide
the necessary efficiency and flexibility, particularly for integrating
with Artificial Intelligence (AI) models. In response, we introduce TorchFX: a GPU-accelerated Python library for DSP, engineered to facilitate sophisticated audio signal processing. Built on
the PyTorch framework, TorchFX offers an Object-Oriented interface similar to torchaudio but enhances functionality with a novel
pipe operator for intuitive filter chaining. The library provides a
comprehensive suite of Finite Impulse Response (FIR) and Infinite Impulse Response (IIR) filters, with a focus on multichannel
audio, thereby facilitating the integration of DSP and AI-based
approaches.
Our benchmarking results demonstrate significant
efficiency gains over traditional libraries like SciPy, particularly
in multichannel contexts. While there are current limitations in
GPU compatibility, ongoing developments promise broader support and real-time processing capabilities. TorchFX aims to become a useful tool for the community, contributing to innovation
in GPU-accelerated DSP. TorchFX is publicly available on GitHub
at https://github.com/matteospanio/torchfx.