Download High frequency magnitude spectrogram reconstruction for music mixtures using convolutional autoencoders
We present a new approach for audio bandwidth extension for music signals using convolutional neural networks (CNNs). Inspired by the concept of inpainting from the field of image processing, we seek to reconstruct the high-frequency region (i.e., above a cutoff frequency) of a time-frequency representation given the observation of a band-limited version. We then invert this reconstructed time-frequency representation using the phase information from the band-limited input to provide an enhanced musical output. We contrast the performance of two musically adapted CNN architectures which are trained separately using the STFT and the invertible CQT. Through our evaluation, we demonstrate that the CQT, with its logarithmic frequency spacing, provides better reconstruction performance as measured by the signal to distortion ratio.
Download MorphDrive: Latent Conditioning for Cross-Circuit Effect Modeling and a Parametric Audio Dataset of Analog Overdrive Pedals
In this paper, we present an approach to the neural modeling of overdrive guitar pedals with conditioning from a cross-circuit and cross-setting latent space. The resulting network models the behavior of multiple overdrive pedals across different settings, offering continuous morphing between real configurations and hybrid behaviors. Compact conditioning spaces are obtained through unsupervised training of a variational autoencoder with adversarial training, resulting in accurate reconstruction performance across different sets of pedals. We then compare three Hyper-Recurrent architectures for processing, including dynamic and static HyperRNNs, and a smaller model for real-time processing. Additionally, we present pOD-set, a new open dataset including recordings of 27 analog overdrive pedals, each with 36 gain and tone parameter combinations totaling over 97 hours of recordings. Precise parameter setting was achieved through a custom-deployed recording robot.
Download Inference-Time Structured Pruning for Real-Time Neural Network Audio Effects
Structured pruning is a technique for reducing the computational load and memory footprint of neural networks by removing structured subsets of parameters according to a predefined schedule or ranking criterion. This paper investigates the application of structured pruning to real-time neural network audio effects, focusing on both feedforward networks and recurrent architectures. We evaluate multiple pruning strategies at inference time, without retraining, and analyze their effects on model performance. To quantify the trade-off between parameter count and audio fidelity, we construct a theoretical model of the approximation error as a function of network architecture and pruning level. The resulting bounds establish a principled relationship between pruninginduced sparsity and functional error, enabling informed deployment of neural audio effects in constrained real-time environments.
Download WildFX: A DAW-Powered Pipeline for In-the-Wild Audio FX Graph Modeling
We present WildFX, a digital-audio-workstation-powered pipeline for modeling audio-effects graphs from in-the-wild audio. The system uses a DAW environment to construct, render, and evaluate effect-processing graphs, enabling research on realistic effect chains beyond isolated processors or synthetic training settings. WildFX supports the analysis and reconstruction of complex audio transformations by combining flexible plugin routing with data-driven modeling. The pipeline is designed to facilitate scalable dataset creation and experimentation with effect graph inference, parameter estimation, and audio transformation in practical production contexts.
Download Streamable Neural Audio Synthesis with Non-Causal Convolutions
Deep learning models are mostly used in an offline inference fashion. However, this strongly limits the use of these models inside audio generation setups, as most creative workflows are based on real-time digital signal processing. Although approaches based on recurrent networks can be naturally adapted to this buffer-based computation, the use of convolutions still poses some serious challenges. To tackle this issue, the use of causal streaming convolutions have been proposed. However, this requires specific complexified training and can impact the resulting audio quality. In this paper, we introduce a new method allowing to produce non-causal streaming models. This allows to make any convolutional model compatible with real-time buffer-based processing. As our method is based on a post-training reconfiguration of the model, we show that it is able to transform models trained without causal constraints into streaming models. We apply our method on the recent RAVE model as a case study. This model provides high-quality real-time audio synthesis on a wide range of signals and thus is an ideal candidate to evaluate our method. It should be noted that our method is not restricted to RAVE, and can be straightforwardly applied to any convolutional network. We test our approach on multiple music and speech datasets and show that it is faster than overlap-add methods, while having no impact on the generation quality. Finally, we introduce two open-source implementation of our work as Max/MSP and PureData externals, and as a VST audio plugin. This allows to endow traditional digital audio workstations with real-time neural audio synthesis.
Download Computational Strategies for Breakbeat Classification and Resequencing in Hardcore, Jungle and Drum & Bass
The dance music genres of hardcore, jungle and drum & bass (HJDB) emerged in the United Kingdom during the early 1990s as a result of affordable consumer sampling technology and the popularity of rave music and culture. A key attribute of these genres is their usage of fast-paced drums known as breakbeats. Automated analysis of breakbeat usage in HJDB would allow for novel digital audio effects and musicological investigation of the genres. An obstacle in this regard is the automated identification of breakbeats used in HJDB music. This paper compares three strategies for breakbeat detection: (1) a generalised frame-based music classification scheme; (2) a specialised system that segments drums from the audio signal and labels them with an SVM classifier; (3) an alternative specialised approach using a deep network classifier. The results of our evaluations demonstrate the superiority of the specialised approaches, and highlight the need for style-specific workflows in the determination of particular musical attributes in idiosyncratic genres. We then leverage the output of the breakbeat classification system to produce an automated breakbeat sequence reconstruction, ultimately recreating the HJDB percussion arrangement.
Download Stationary/transient Audio Separation Using Convolutional Autoencoders
Extraction of stationary and transient components from audio has many potential applications to audio effects for audio content production. In this paper we explore stationary/transient separation using convolutional autoencoders. We propose two novel unsupervised algorithms for individual and and joint separation. We describe our implementation and show examples. Our results show promise for the use of convolutional autoencoders in the extraction of sparse components from audio spectrograms, particularly using monophonic sounds.
Download ICGAN: An Implicit Conditioning Method for Interpretable Feature Control of Neural Audio Synthesis
Neural audio synthesis methods can achieve high-fidelity and realistic sound generation by utilizing deep generative models. Such models typically rely on external labels which are often discrete as conditioning information to achieve guided sound generation. However, it remains difficult to control the subtle changes in sounds without appropriate and descriptive labels, especially given a limited dataset. This paper proposes an implicit conditioning method for neural audio synthesis using generative adversarial networks that allows for interpretable control of the acoustic features of synthesized sounds. Our technique creates a continuous conditioning space that enables timbre manipulation without relying on explicit labels. We further introduce an evaluation metric to explore controllability and demonstrate that our approach is effective in enabling a degree of controlled variation of different synthesized sound effects for in-domain and cross-domain sounds.
Download RIR2FDN: An Improved Room Impulse Response Analysis and Synthesis
This paper seeks to improve the state-of-the-art in delay-networkbased analysis-synthesis of measured room impulse responses (RIRs). We propose an informed method incorporating improved energy decay estimation and synthesis with an optimized feedback delay network. The performance of the presented method is compared against an end-to-end deep-learning approach. A formal listening test was conducted where participants assessed the similarity of reverberated material across seven distinct RIRs and three different sound sources. The results reveal that the performance of these methods is influenced by both the excitation sounds and the reverberation conditions. Nonetheless, the proposed method consistently demonstrates higher similarity ratings compared to the end-to-end approach across most conditions. However, achieving an indistinguishable synthesis of measured RIRs remains a persistent challenge, underscoring the complexity of this problem. Overall, this work helps improve the sound quality of analysis-based artificial reverberation.
Download CLEAN2FX: Label-Conditioned Modeling for Clean-to-Effect Guitar Audio Transformations
We present Clean2FX, a study and demo of label-conditioned clean-to-effect transformation for electric guitar audio. Given a clean guitar input and a target effect label, the task is to synthesize the corresponding effected signal while preserving the musical content. Training and evaluation pairs are constructed from EGFxSet real, single-tone recordings by assembling matched clean/effected chords, melodies, and mixed timelines. This allows for controlled comparison across effects. We evaluate four neural approaches under a common spectrogram-based transformation setting: two variational autoencoders and two U-Net models that differ in whether they operate on linear or log-magnitude representations. Performance is measured using linear-magnitude spectrogram MSE and Fréchet Audio Distance. The U-Net models outperform the variational autoencoder variants. Per-effect results show that distortion effects are most readily improved, whereas delay and reverb effects exhibit weaker FAD gains despite substantial spectral-error reductions. A conditioning-sensitivity diagnostic provides evidence that the best model responds to target labels rather than collapsing to a single transformation. Our demo website compares two models applied on real-world guitar performances outside training and validation data, providing audio and spectrogram examples of the practical clean-to-effect behavior.