Download Antiderivative Antialiasing for Recurrent Neural Networks Neural networks have become invaluable for general audio processing tasks, such as virtual analog modeling of nonlinear audio equipment.
For sequence modeling tasks in particular, recurrent neural networks (RNNs) have gained widespread adoption in recent years. Their general applicability and effectiveness
stems partly from their inherent nonlinearity, which makes them
prone to aliasing. Recent work has explored mitigating aliasing
by oversampling the network—an approach whose effectiveness is
directly linked with the incurred computational costs. This work
explores an alternative route by extending the antiderivative antialiasing technique to explicit, computable RNNs. Detailed applications to the Gated Recurrent Unit and Long Short-Term Memory cell are shown as case studies. The proposed technique is evaluated
on multiple pre-trained guitar amplifier models, assessing its impact on the amount of aliasing and model tonality. The method is
shown to reduce the models’ tendency to alias considerably across
all considered sample rates while only affecting their tonality moderately, without requiring high oversampling factors. The results
of this study can be used to improve sound quality in neural audio
processing tasks that employ a suitable class of RNNs. Additional
materials are provided in the accompanying webpage.
Download Neural Music Instrument Cloning From Few Samples Neural music instrument cloning is an application of deep neural networks for imitating the timbre of a particular music instrument recording with a trained neural network. One can create such clones using an approach such as DDSP [1], which has been shown to achieve good synthesis quality for several instrument types [2]. However, this approach needs about ten minutes of audio data from the instrument of interest (target recording audio). In this work, we modify the DDSP architecture and apply transfer learning techniques used in speech voice cloning [3] to significantly reduce the amount of target recording audio required. We compare various cloning approaches and architectures across durations of target recording audio, ranging from four to 256 seconds. We demonstrate editing of loudness and pitch as well as timbre transfer from only 16 seconds of target recording audio. Our code is available online1 as well as many audio examples.2
Download Audio-to-Audio via Diffusion Warm Initialization In this paper, we propose diffusion warm initialization as a simple yet effective approach for a range of audio-to-audio transformation tasks. To illustrate the generality of the approach, we demonstrate its use in timbre transfer, MIDI-to-Real synthesis, and multiple audio enhancement tasks. We conduct a detailed empirical analysis on timbre transfer to investigate the role of the initialization time t_init. The effect of t_init is evaluated using pitch-based Jaccard Distance and Fréchet Audio Distance to quantify faithfulness to the input signal and alignment with the target distribution. Our results provide practical guidance for selecting t_init and show that, once properly chosen, a single pretrained diffusion model combined with warm initialization can support multiple transformation objectives without task-specific training or conditioning. Despite its simplicity, this approach already achieves competitive results when compared with more complex pipelines designed specifically for these tasks.
Download WildFX: A DAW-Powered Pipeline for In-the-Wild Audio FX Graph Modeling We present WildFX, a digital-audio-workstation-powered pipeline for modeling audio-effects graphs from in-the-wild audio. The system uses a DAW environment to construct, render, and evaluate effect-processing graphs, enabling research on realistic effect chains beyond isolated processors or synthetic training settings. WildFX supports the analysis and reconstruction of complex audio transformations by combining flexible plugin routing with data-driven modeling. The pipeline is designed to facilitate scalable dataset creation and experimentation with effect graph inference, parameter estimation, and audio transformation in practical production contexts.
Download Spherical Decomposition of Arbitrary Scattering Geometries for Virtual Acoustic Environments A method is proposed to encode the acoustic scattering of objects for virtual acoustic applications through a multiple-input and
multiple-output framework. The scattering is encoded as a matrix in the spherical harmonic domain, and can be re-used and
manipulated (rotated, scaled and translated) to synthesize various
sound scenes. The proposed method is applied and validated using
Boundary Element Method simulations which shows accurate results between references and synthesis. The method is compatible
with existing frameworks such as Ambisonics and image source
methods.
Download Sound Effects for a Silent Computer System This paper proposes the sonification of the activity of a computer system that allows the user to monitor the basic performance parameters of the system, like CPU load, read and write activity of the hard disk or network traffic. Although, current computer systems still produce acoustic background noise, future and emerging computer systems will be more and more optimized with respect to their noise emission. In contrast to most of the concepts of auditory feedback, which present a particular sound as a feedback to a user’s command, the proposed feedback is mediated by the running computer system. The user’s interaction stimulates the system and hence the resulting feedback offers more realistic information about the current states of performance of the system. On the one hand the proposed sonification can mimic the acoustical behavior of operating components inside a computer system, while on the other hand, new qualities can be synthesized that enrich interaction with the device. Different forms of sound effects and generation for the proposed auditory feedback are realized to experiment with the usage in an environment of silent computer systems.
Download Online Real-time Onset Detection with Recurrent Neural Networks We present a new onset detection algorithm which operates online in real time without delay. Our method incorporates a recurrent neural network to model the sequence of onsets based solely on causal audio signal information. Comparative performance against existing state-of-the-art online and offline algorithms was evaluated using a very large database. The new method – despite being an online algorithm – shows performance only slightly short of the best existing offline methods while outperforming standard approaches.
Download A comparison of music similarity measures for a P2P application In this paper we compare different methods to compute music similarity between songs. The presented approaches have been reported by other authors in the field and we implemented minor improvements of them. We evaluated the different methods on a common database of MP3 encoded songs covering different genres, albums and artists. We used the best approach of the evaluation in a P2P scenario to compute song profiles and recommendations for similar songs. We will describe this integration in the second part of the paper.
Download An Audio-Visual Fusion Piano Transcription Approach Based on Strategy Piano transcription is a fundamental problem in the field of music
information retrieval. At present, a large number of transcriptional
studies are mainly based on audio or video, yet there is a small
number of discussion based on audio-visual fusion. In this paper,
a piano transcription model based on strategy fusion is proposed,
in which the transcription results of the video model are used to assist audio transcription. Due to the lack of datasets currently used
for audio-visual fusion, the OMAPS data set is proposed in this paper. Meanwhile, our strategy fusion model achieves a 92.07% F1
score on OMAPS dataset. The transcription model based on feature fusion is also compared with the one based on strategy fusion.
The experiment results show that the transcription model based on
strategy fusion achieves better results than the one based on feature
fusion.
Download Improving Unsupervised Clean-to-Rendered Guitar Tone Transformation Using GANs and Integrated Unaligned Clean Data Recent years have seen increasing interest in applying deep learning methods to the modeling of guitar amplifiers or effect pedals. Existing methods are mainly based on the supervised approach, requiring temporally-aligned data pairs of unprocessed and rendered audio. However, this approach does not scale well, due to the complicated process involved in creating the data pairs. A very recent work done by Wright et al. has explored the potential of leveraging unpaired data for training, using a generative adversarial network (GAN)-based framework. This paper extends their work by using more advanced discriminators in the GAN, and using more unpaired data for training. Specifically, drawing inspiration from recent advancements in neural vocoders, we employ in our GANbased model for guitar amplifier modeling two sets of discriminators, one based on multi-scale discriminator (MSD) and the other multi-period discriminator (MPD). Moreover, we experiment with adding unprocessed audio signals that do not have the corresponding rendered audio of a target tone to the training data, to see how much the GAN model benefits from the unpaired data. Our experiments show that the proposed two extensions contribute to the modeling of both low-gain and high-gain guitar amplifiers.