Download 2-D digital waveguide mesh topologies in room acoustics modelling
Digital waveguide mesh models have provided an accurate and efficient method of modelling the properties of many resonant structures, including acoustic spaces. 2-D rectilinear and triangular mesh structures have been used extensively in the past to model plates and membranes and are presented here as potential analogues to 2-D acoustic spaces. Impulse response measurements are taken and comparisons are made regarding the spectral content and the associated properties when compared with standard room acoustic parameters. Enhanced mesh structures are examined using frequency warping techniques and high-resolution sampling rates. The 2-D triangular mesh is shown to be considerably superior to the rectilinear mesh in terms of the measurements taken, with a further significant improvement being made by using the same mesh oversampled to a much higher resolution to improve the bandwidth of the measured impulse responses.
Download Digital waveguide networks as multidimensional wave digital filters
Download Full mesh warping techniques
This paper discusses methods for the elimination of dispersion in a digital waveguide mesh. As in previous methods, a highly isotropic waveguide mesh is chosen as a starting point, reducing the problem to compensation of frequency-dependent dispersion. For this purpose, as an alternative to Savioja and Välimäki’s technique of frequency-warping the input/output signals, we propose (1) inhomogeneous allpass-warping of delay elements, which enables use of allpass filters without introducing delay-free loops, and (2) “mass loading” the mesh in such a way that high-frequency propagation speed is increased to partially compensate dispersion due to quantization over a grid.
Download Audio analysis by a model of the physiological auditory system
In this paper, an analysis of flute attacks processed by a model of the physiological auditory system is presented. In flute performance, the musician uses consonants (/d/, /g/, /k/, /t/ and /p/) in order to create particular effects as hard and soft attacks. These effects are very important in music interpretation. We found that the model discriminates the sounds very well and better than spectral analysis as worked out by standard methods. The model responses appeared very detailed and allowed attack classification by the application of very simple pattern recognition techniques.
Download On the use of zero-crossing rate for an apllication of classification of percussive sounds
We address the issue of automatically extracting rhythm descriptors from audio signals, to be eventually used in content-based musical applications such as in the context of MPEG7. Our aim is to approach the comprehension of auditory scenes in raw polyphonic audio signals without preliminary source separation. As a first step towards the automatic extraction of rhythmic structures out of signals taken from the popular music repertoire, we propose an approach for automatically extracting time indexes of occurrences of different percussive timbres in an audio signal. Within this framework, we found that a particular issue lies in the classification of percussive sounds. In this paper, we report on the method currently used to deal with this problem.
Download Interactive digital audio environments: gesture as a musical parameter
This paper presents some possible relationships between gesture and sound that may be built with an interactive digital audio environment. In a traditional musical situation gesture usually produces sound. The relationship between gesture and sound is unique, it is a cause to effect link. In computer music, the possibility of uncoupling gesture from sound is due to the fact that computer can carry out all the aspects of sound production from composition up to interpretation and performance. Real time computing technology and development of human gesture tracking systems may enable gesture to be introduced again into the practice of computer music, but with a completely renewed approach. There is no more need to create direct cause to effect relationships for sound production, and gesture may be seen as another musical parameter to play with in the context of interactive musical performances.
Download A parallel 3D digital wave guide mesh model with tetrahedral topology for room acoustic simulation
Following a summary of the basic principles of 3D waveguide mesh modelling and the context of its application to room acoustic simulation, this paper presents a detailed analysis of the tetrahedral mesh topology and describes its implementation on a parallel computer model. Its structural characteristics are analysed, with particular emphasis on how they influence execution speed. Performance deterioration due to communication overhead in the parallelised model is discussed. Theoretical predictions are compared with data from performance tests carried out on different computer platforms and both are contrasted with the corresponding results from the rectilinear model, in order to assess the practical efficiency of the model. Objective validation tests are reported and discussed.
Download Transaural 3-D audio with user-controlled calibration
A calibration method allowing users to customize the loudspeaker layout for 2-, 4-, and 5.1-channel playback, and to steer the “sweet spot” to the position o f the listener’s head is presented. The method, which is applied to a computationally efficient transaural 3D audio system for dynamic spatialization o f multiple sound sources, is based on u ser interaction and auditory feedback. The robustness of the a uditory sensation is analyzed for small displacements of the listener near the sweet spot. A modification of the system permits continuous adjustment of the sweet spot size by the listener. The modification limits the a rtifacts due to the transaural processing for positions away from the sweet spot. For wide settings, the system gradually reduces to a discrete amplitude panning system.
Download Digital waveguide networks for inhomogeneous media
Download Spectral data management tools for additive synthesis
This paper describes a set of procedures, named Toolbox, for spectral data reduction to be used in additive synthesis system based on sinusoidal model. The Toolbox has been developed in MATLAB with the specific aim to support the realization of a very large scale additive synthesis system (AddSynth) based on special purpose VLSI chips. Test signals and musical tones played by real acoustic instruments, in different conditions of execution: intensity, pitch etc, are considered. The Toolbox mainly performs spectral envelope data extraction, data reduction, spectral interpolation and produces proper data block set for both the AddSynth machine and the related software simulator.