Download Improving Unsupervised Clean-to-Rendered Guitar Tone Transformation Using GANs and Integrated Unaligned Clean Data Recent years have seen increasing interest in applying deep learning methods to the modeling of guitar amplifiers or effect pedals. Existing methods are mainly based on the supervised approach, requiring temporally-aligned data pairs of unprocessed and rendered audio. However, this approach does not scale well, due to the complicated process involved in creating the data pairs. A very recent work done by Wright et al. has explored the potential of leveraging unpaired data for training, using a generative adversarial network (GAN)-based framework. This paper extends their work by using more advanced discriminators in the GAN, and using more unpaired data for training. Specifically, drawing inspiration from recent advancements in neural vocoders, we employ in our GANbased model for guitar amplifier modeling two sets of discriminators, one based on multi-scale discriminator (MSD) and the other multi-period discriminator (MPD). Moreover, we experiment with adding unprocessed audio signals that do not have the corresponding rendered audio of a target tone to the training data, to see how much the GAN model benefits from the unpaired data. Our experiments show that the proposed two extensions contribute to the modeling of both low-gain and high-gain guitar amplifiers.
Download Audio Processor Parameters: Estimating Distributions Instead of Deterministic Values Audio effects and sound synthesizers are widely used processors
in popular music.
Their parameters control the quality of the
output sound. Multiple combinations of parameters can lead to
the same sound.
While recent approaches have been proposed
to estimate these parameters given only the output sound, those
are deterministic, i.e. they only estimate a single solution among
the many possible parameter configurations.
In this work, we
propose to model the parameters as probability distributions instead
of deterministic values. To learn the distributions, we optimize
two objectives: (1) we minimize the reconstruction error between
the ground truth output sound and the one generated using the
estimated parameters, asisit usuallydone, but also(2)we maximize
the parameter diversity, using entropy. We evaluate our approach
through two numerical audio experiments to show its effectiveness.
These results show how our approach effectively outputs multiple
combinations of parameters to match one sound.
Download A Statistics-Driven Differentiable Approach for Sound Texture Synthesis and Analysis In this work, we introduce TexStat, a novel loss function specifically designed for the analysis and synthesis of texture sounds
characterized by stochastic structure and perceptual stationarity.
Drawing inspiration from the statistical and perceptual framework
of McDermott and Simoncelli, TexStat identifies similarities
between signals belonging to the same texture category without
relying on temporal structure. We also propose using TexStat
as a validation metric alongside Frechet Audio Distances (FAD) to
evaluate texture sound synthesis models. In addition to TexStat,
we present TexEnv, an efficient, lightweight and differentiable
texture sound synthesizer that generates audio by imposing amplitude envelopes on filtered noise. We further integrate these components into TexDSP, a DDSP-inspired generative model tailored
for texture sounds. Through extensive experiments across various
texture sound types, we demonstrate that TexStat is perceptually meaningful, time-invariant, and robust to noise, features that
make it effective both as a loss function for generative tasks and as
a validation metric. All tools and code are provided as open-source
contributions and our PyTorch implementations are efficient, differentiable, and highly configurable, enabling its use in both generative tasks and as a perceptually grounded evaluation metric.
Download FoleySet: A Multi-Level Human-Annotated Foley Sound Dataset We introduce FoleySet, a human-annotated Foley sound dataset designed to support research on sound-event understanding and Foley sound generation. The dataset provides annotations at multiple levels of granularity, capturing both broad event categories and more detailed semantic or production-related attributes. This multi-level structure supports tasks such as classification, retrieval, captioning, and controllable generation. FoleySet is intended to address the limited availability of systematically annotated Foley material and to provide a common resource for evaluating models across different levels of semantic detail.
Download Diffusion-Based Music Audio Editing System Using Differentiable Digital Signal Processing Mixture Model This paper proposes a music audio editing system that enables source-wise editing of harmonic instrument mixtures without explicit source separation. It builds on our previously proposed score-informed method for estimating source-wise synthesis parameters, i.e., time-varying controls used to synthesize each source, such as fundamental frequency and loudness. The method directly estimates these parameters from a mixture signal and the corresponding musical score in an analysis-by-synthesis framework. Using the estimated parameters, the proposed system allows users to edit individual sources by modifying note sequences and instrument types, and then re-synthesizes the edited mixture. Through demonstrations on two-instrument mixtures, we show that the system supports note-level phrasing modification and instrument conversion of selected sources.
Download Blind Arbitrary Reverb Matching Reverb provides psychoacoustic cues that convey information concerning relative locations within an acoustical space. The need
arises often in audio production to impart an acoustic context on an
audio track that resembles a reference track. One tool for making
audio tracks appear to be recorded in the same space is by applying
reverb to a dry track that is similar to the reverb in a wet one. This
paper presents a model for the task of “reverb matching,” where
we attempt to automatically add artificial reverb to a track, making
it sound like it was recorded in the same space as a reference track.
We propose a model architecture for performing reverb matching
and provide subjective experimental results suggesting that the reverb matching model can perform as well as a human. We also
provide open source software for generating training data using an
arbitrary Virtual Studio Technology plug-in.
Download SEND: A Spatial Event Neural Detector for Intentional Object Motion in Immersive Music Mixing Deciding exactly when to move audio objects in immersive mixes is a labor-intensive artistic task. Current tools react strictly to instantaneous frequency overlaps, lacking the macroscopic awareness required for musically intentional spatial transitions. To model these decisions, we propose SEND (Spatial Event Neural Detector). Its dual-stream architecture analyzes the target track against its background context, combining a Spec-TNT backbone and a Temporal Convolutional Network (TCN) to capture hierarchical spectral features and precise rhythmic cues. Their dynamic interplay is modeled via a novel Cross-Track Gating Interaction (CTGI) mechanism.
Download Audio Effect Chain Estimation and Dry Signal Recovery From Multi-Effect-Processed Musical Signals In this paper we propose a method that can address a novel task, audio effect (AFX) chain estimation and dry signal recovery. AFXs are indispensable in modern sound design workflows. Sound engineers often cascade different AFXs (as an AFX chain) to achieve their desired soundscapes. Given a multi-AFX-applied solo instrument performance (wet signal), our method can automatically estimate the applied AFX chain and recover its unprocessed dry signal, while previous research only addresses one of them. The estimated chain is useful for novice engineers in learning practical usages of AFXs, and the recovered signal can be reused with a different AFX chain. To solve this task, we first develop a deep neural network model that estimates the last-applied AFX and undoes its AFX at a time. We then iteratively apply the same model to estimate the AFX chain and eventually recover the dry signal from the wet signal. Our experiments on guitar phrase recordings with various AFX chains demonstrate the validity of our method for both the AFX-chain estimation and dry signal recovery. We also confirm that the input wet signal can be reproduced by applying the estimated AFX chain to the recovered dry signal.
Download A Diffusion-Based Generative Equalizer for Music Restoration This paper presents a novel approach to audio restoration, focusing on the enhancement of low-quality music recordings, and in particular historical ones. Building upon a previous algorithm called BABE, or Blind Audio Bandwidth Extension, we introduce BABE-2, which presents a series of improvements. This research broadens the concept of bandwidth extension to generative equalization, a task that, to the best of our knowledge, has not been previously addressed for music restoration. BABE-2 is built around an optimization algorithm utilizing priors from diffusion models, which are trained or fine-tuned using a curated set of high-quality music tracks. The algorithm simultaneously performs two critical tasks: estimation of the filter degradation magnitude response and hallucination of the restored audio. The proposed method is objectively evaluated on historical piano recordings, showing an enhancement over the prior version. The method yields similarly impressive results in rejuvenating the works of renowned vocalists Enrico Caruso and Nellie Melba. This research represents an advancement in the practical restoration of historical music. Historical music restoration examples are available at: research.spa.aalto.fi/publications/papers/dafx-babe2/.
Download A method for spectrum separation and envelope estimation of the residual in spectrum modeling of musical sound We propose an original technique for separating the spectrum of the noisy residual component from that of the harmonic, quasideterministic one, and to estimate the envelope of the residual, for the spectrum modeling of musical sounds. The algorithm for spectrum separation relies on nonlinear transformations of the amplitude spectrum of the sampled signal (obtained via FFT), which allow to eliminate the dominant partials without the need for precisely tuned notch filters. The envelope estimation is performed by calculating the energy of the signal in the frequency domain, over a sliding time window. Eventually the residual can be obtained by combining its spectrum and envelope, so that separate processing can be performed on the two.