Download Assisted Sound Sample Generation with Musical Conditioning in Adversarial Auto-Encoders
Deep generative neural networks have thrived in the field of computer vision, enabling unprecedented intelligent image processes. Yet the results in audio remain less advanced and many applications are still to be investigated. Our project targets real-time sound synthesis from a reduced set of high-level parameters, including semantic controls that can be adapted to different sound libraries and specific tags. These generative variables should allow expressive modulations of target musical qualities and continuously mix into new styles. To this extent we train auto-encoders on an orchestral database of individual note samples, along with their intrinsic attributes: note class, timbre domain (an instrument subset) and extended playing techniques. We condition the decoder for explicit control over the rendered note attributes and use latent adversarial training for learning expressive style parameters that can ultimately be mixed. We evaluate both generative performances and correlations of the attributes with the latent representation. Our ablation study demonstrates the effectiveness of the musical conditioning. The proposed model generates individual notes as magnitude spectrograms from any probabilistic latent code samples (each latent point maps to a single note), with expressive control of orchestral timbres and playing styles. Its training data subsets can directly be visualized in the 3-dimensional latent representation. Waveform rendering can be done offline with the Griffin-Lim algorithm. In order to allow real-time interactions, we fine-tune the decoder with a pretrained magnitude spectrogram inversion network and embed the full waveform generation pipeline in a plugin. Moreover the encoder could be used to process new input samples, after manipulating their latent attribute representation, the decoder can generate sample variations as an audio effect would. Our solution remains rather light-weight and fast to train, it can directly be applied to other sound domains, including an user’s libraries with custom sound tags that could be mapped to specific generative controls. As a result, it fosters creativity and intuitive audio style experimentations. Sound examples and additional visualizations are available on Github1, as well as codes after the review process.
Download Quality Audio Prototyping: A Prototype System for Unified Sound Retrieval and Procedural Generation
This paper presents Quality Audio Prototyping (QAP), a unified prototype system for sound retrieval and procedural generation. The system is designed to support rapid exploration of sound effects through a common interface that combines retrieval from existing audio collections with controllable procedural synthesis. By bringing these two paradigms together, QAP allows users to search for recorded sounds, generate new material, and iteratively refine results within a single workflow. The prototype emphasizes usability, extensibility, and practical sound-design applications, providing a foundation for future work on integrated retrieval and generation systems.
Download Extracting automatically the perceived intensity of music titles
We address the issue of extracting automatically high-level musical descriptors out of their raw audio signal. This work focuses on the extraction of the perceived intensity of music titles, that evaluates how energic the music is perceived by listeners. We present here first the perceptive tests that we have conducted, in order to evaluate the relevance and the universality of the perceived intensity descriptor. Then we present several methods used to extract relevant features used to build automatic intensity extractors: usual Mpeg7 low level features, empirical method, and features automatically found using our Extractor Discovery System (EDS), and compare the final performances of their extractors.
Download SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds
This paper presents SCAPES, a semantically conditioned autoregressive prior for environmental sound generation. The system models discrete audio representations using an autoregressive architecture conditioned on semantic information, enabling the generation of environmental sounds that follow user-specified concepts. By learning a prior over audio tokens, SCAPES combines high-level semantic control with detailed temporal modeling. Experimental evaluation investigates the quality, diversity, and semantic consistency of generated sounds, demonstrating the potential of autoregressive priors for controllable environmental sound synthesis.
Download Design and Understandability of Digital-Audio Musical Symbols for Intent and State Communication from Service Robots to Humans
Auditory displays for mobile service robots are developed. The design of digital-audio symbols, such as directional sounds and additional sounds for robot states, as well as the design of more complicated robot sound tracks are explained. Basic musical elements and robot movement sounds are combined. Two experimental studies, on the understandability of the directional sounds and on the auditory perception of intended robot trajectories in a simulated supermarket scenario, are described.
Download A Generic System for Audio Indexing: Application to Speech/Music Segmentation and Music Genre Recognition
In this paper we present a generic system for audio indexing (classification/ segmentation) and apply it to two usual problems: speech/ music segmentation and music genre recognition. We first present some requirements for the design of a generic system. The training part of it is based on a succession of four steps: feature extraction, feature selection, feature space transform and statistical modeling. We then propose several approaches for the indexing part depending of the local/ global characteristics of the indexes to be found. In particular we propose the use of segment-statistical models. The system is then applied to two usual problems. The first one is the speech/ music segmentation of a radio stream. The application is developed in a real industrial framework using real world categories and data. The performances obtained for the pure speech/ music classes problem are good. However when considering also the non-pure categories (mixed, bed) the performances of the system drop. The second problem is the music genre recognition. Since the indexes to be found are global, “segment-statistical models” are used leading to results close to the state of the art.
Download A Structural Similarity Index Based Method to Detect Symbolic Monophonic Patterns in Real-Time
Automatic detection of musical patterns is an important task in the field of Music Information Retrieval due to its usage in multiple applications such as automatic music transcription, genre or instrument identification, music classification, and music recommendation. A significant sub-task in pattern detection is the realtime pattern detection in music due to its relevance in application domains such as the Internet of Musical Things. In this study, we present a method to identify the occurrence of known patterns in symbolic monophonic music streams in real-time. We introduce a matrix-based representation to denote musical notes using its pitch, pitch-bend, amplitude, and duration. We propose an algorithm based on an independent similarity index for each note attribute. We also introduce the Match Measure, which is a numerical value signifying the degree of the match between a pattern and a sequence of notes. We have tested the proposed algorithm against three datasets: a human recorded dataset, a synthetically designed dataset, and the JKUPDD dataset. Overall, a detection rate of 95% was achieved. The low computational load and minimal running time demonstrate the suitability of the method for real-world, real-time implementations on embedded systems.
Download Beat histogram features for rhythm-based musical genre classification using multiple novelty functions
In this paper we present beat histogram features for multiple level rhythm description and evaluate them in a musical genre classification task. Audio features pertaining to various musical content categories and their related novelty functions are extracted as a basis for the creation of beat histograms. The proposed features capture not only amplitude, but also tonal and general spectral changes in the signal, aiming to represent as much rhythmic information as possible. The most and least informative features are identified through feature selection methods and are then tested using Support Vector Machines on five genre datasets concerning classification accuracy against a baseline feature set. Results show that the presented features provide comparable classification accuracy with respect to other genre classification approaches using periodicity histograms and display a performance close to that of much more elaborate up-to-date approaches for rhythm description. The use of bar boundary annotations for the texture frames has provided an improvement for the dance-oriented Ballroom dataset. The comparably small number of descriptors and the possibility of evaluating the influence of specific signal components to the general rhythmic content encourage the further use of the method in rhythm description tasks.
Download Wave Digital Modeling of Circuits with Multiple One-Port Nonlinearities Based on Lipschitz-Bounded Neural Networks
Neural networks have found application within the Wave Digital Filters (WDFs) framework as data-driven input-output blocks for modeling single one-port or multi-port nonlinear devices in circuit systems. However, traditional neural networks lack predictable bounds for their output derivatives, essential to ensure convergence when simulating circuits with multiple nonlinear elements using fixed-point iterative methods, e.g., the Scattering Iterative Method (SIM). In this study, we address such issue by employing Lipschitz-bounded neural networks for regressing nonlinear WD scattering relations of one-port nonlinearities.
Download Musical Instrument Identification in Continuous Recordings
Recognition of musical instruments in multi-instrumental, polyphonic music is a difficult challenge which is yet far from being solved. Successful instrument recognition techniques in solos (monophonic or polyphonic recordings of single instruments) can help to deal with this task. We introduce an instrument recognition process in solo recordings of a set of instruments (bassoon, clarinet, flute, guitar, piano, cello and violin), which yields a high recognition rate. A large and very diverse solo database (108 different solos, all by different performers) is used in order to encompass the different sound possibilities of each instrument and evaluate the generalization abilities of the classification process. First we bring classification results using a very extensive collection of features (62 different feature types), and then use our GDE feature selection algorithm to select a smaller feature set with a relatively short computation time, which allows us to perform instrument recognition in solos in real-time, with only a slight decrease in recognition rate. We demonstrate that our real-time solo classifier can also be useful for instrument recognition in duet performances, and improved using simple “source reduction”.