Download Real-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference Schemes
Physical modelling sound synthesis is a powerful method for constructing virtual instruments aiming to mimic the sound of realworld counterparts, while allowing for the possibility of engaging with these instruments in ways which may be impossible in person. Such a case is explored in this paper: particularly the simulation of a friction drum inspired instrument. It is an instrument played by causing the membrane of a drum head to vibrate via friction. This involves rubbing the membrane via a stick or a cord attached to its center, with the induced vibrations being transferred to the air inside a sound box. This paper describes the development of a real-time audio application which models such an instrument as a bowed membrane connected to an acoustic tube. This is done by means of a numerical simulation using finite-difference time-domain (FDTD) methods in which the excitation, whose position is free to change in real-time, is modelled by a highly non-linear elasto-plastic friction model. Additionally, the virtual instrument allows for dynamically modifying physical parameters of the model, thereby allowing the user to generate new and interesting sounds that go beyond a realworld friction drum.
Download Toward A New Model For Sound Control
The control of sound synthesis is a well-known problem. This is particularly true if the sounds are generated with physical modeling techniques that typically need specification of numerous control parameters. In the present work outcomes from studies on automatic music performance are used for tackling this problem.
Download A pickup model for the Clavinet
In this paper recent findings on magnetic transducers are applied to the analysis and modeling of Clavinet pickups. The Clavinet is a stringed instrument having similarities to the electric guitar, it has magnetic single coil pickups used to transduce the string vibration to an electrical quantity. Data gathered during physical inspection and electrical measurements are used to build a complete model which accounts for nonlinearities in the magnetic flux. The model is inserted in a Digital Waveguide (DWG) model for the Clavinet string for its evaluation.
Download Analysis and Simulation of an Analog Guitar Compressor
The digital modeling of guitar effect units requires a high physical similarity between the model and the analog reference. The famous MXR DynaComp is used to sustain the guitar sound. In this work its complex circuit is analyzed and simulated by using state-space representations. The equations for the calculation of important parameters within the circuit are derived in detail and a mathematical description of the operational transconductance amplifier is given. In addition the digital model is compared to the original unit.
Download Real-time Gong Synthesis
Physical modeling sound synthesis is notoriously computationally intensive. But recent advances in algorithm efficiency, accompanied by increases in available computing power have brought real-time performance within range for a variety of complex physical models. In this paper, the case of nonlinear plate vibration, used as a simple model for the synthesis of sounds from gongs is considered. Such a model, derived from that of Föppl and von Kármán, includes a strong geometric nonlinearity, leading to a variety of perceptually-salient effects, including pitch glides and crashes. Also discussed here are input excitation and scanned multichannel output. A numerical scheme is presented that mirrors the energetic and dissipative properties of a continuous model, allowing for control over numerical stability. Furthermore, the nonlinearity in the scheme can be solved explicitly, allowing for an efficient solution in real time. The solution relies on a quadratised expression for numerical energy, and is in line with recent work on invariant energy quadratisation and scalar auxiliary variable approaches to simulation. Implementation details, including appropriate perceptuallyrelevant choices for parameter settings are discussed. Numerical examples are presented, alongside timing results illustrating realtime performance on a typical CPU.
Download Non-Linear Identification of an Electric Guitar Pickup
Physical models of electric guitars are still not very widespread in the scientific literature. Especially, the description of the non linear behavior of pickups still requires some refinements. This paper deals with the identification of pickup non linearities based on a Hammerstein representation, by means of a specific experimental set-up to drive the pickup in a controlled way. A comparison with experimental results shows that the model succeeds in describing the pickup when used in realistic conditions.
Download A Modular Percussion Synthesis Environment
The construction of new virtual instruments is one long-term goal of physical modeling synthesis; a common strategy across various different physical modeling methodologies, including lumped network models, modal synthesis and scattering based methods, is to provide a canonical set of basic elements, and allow the user to build an instrument via certain specified connection rules. Such an environment may be described as modular. Percussion instruments form a good test-bed for the development of modular synthesis techniques—the basic components are bars and plates, and may be accompanied by connection elements, with a nonlinear character. Modular synthesis has been approached using all of the techniques mentioned above, but time domain finite difference schemes are an alternative, allowing many problems inherent in the above methods, including computability, large memory and precomputation requirements, and lack of extensibility to more complex systems, to be circumvented. One such network model is presented here along with the associated difference schemes, followed by a discussion of implementation details, the issues of excitation and output, and a description of various instrument configurations. The article concludes with a presentation of simulation results, generated in the Matlab prototyping language.
Download A Comparative Study of Kolmogorov-Arnold Networks and Multi-Layer Perceptrons for Virtual Analog Modeling in Wave Digital Filters
The design of Virtual Analog (VA) algorithms has traditionally been divided between white-box (physics-based) and black-box (data-driven) approaches. Recent work has shown that hybrid methods, combining physical modeling with neural networks, can effectively leverage the strengths of both paradigms. In particular, Wave Digital Filters (WDFs) can be coupled with Multi-Layer Perceptrons (MLPs) to model circuits with multiple nonlinearities in a fully explicit manner. In this paper, we present a comparative study investigating the use of Kolmogorov-Arnold Networks (KANs) for VA modeling within the WDF framework. Unlike MLPs, KANs shift the learning paradigm by parameterizing activation functions instead of relying exclusively on learned weight matrices, potentially enabling more compact representations. Results show that, for our case study, KANs achieve accuracy comparable to MLPs while requiring approximately 70% fewer parameters at the cost of increased computational complexity. These findings suggest that KANs may represent a promising alternative in scenarios where memory footprint is a primary constraint, such as embedded audio applications, or when target models feature numerous nonlinear elements.
Download Validated Exponential Analysis for Harmonic Sounds
In audio spectral analysis, the Fourier method is popular because of its stability and its low computational complexity. It suffers however from a time-frequency resolution trade off and is not particularly suited for aperiodic signals such as exponentially decaying ones. To overcome their resolution limitation, additional techniques such as quadratic peak interpolation or peak picking, and instantaneous frequency computation from phase unwrapping are used. Parameteric methods on the other hand, overcome the timefrequency trade off but are more susceptible to noise and have a higher computational complexity. We propose a method to overcome these drawbacks: we set up regularized smaller sized independent problems and perform a cluster analysis on their combined output. The new approach validates the true physical terms in the exponential model, is robust in the presence of outliers in the data and is able to filter out any non-physical noise terms in the model. The method is illustrated in the removal of electrical humming in harmonic sounds.
Download An Explorative String-bridge-plate Model with Tunable Parameters
The virtual exploration of the domain of mechano-acoustically produced sound and music is a long-held aspiration of physical modelling. A physics-based algorithm developed for this purpose combined with an interface can be referred to as a virtual-acoustic instrument; its design, formulation, implementation, and control are subject to a mix of technical and aesthetic criteria, including sonic complexity, versatility, modal accuracy, and computational efficiency. This paper reports on the development of one such system, based on simulating the vibrations of a string and a plate coupled via a (nonlinear) bridge element. Attention is given to formulating and implementing the numerical algorithm such that any of its parameters can be adjusted in real-time, thus facilitating musician-friendly exploration of the parameter space and offering novel possibilities regarding gestural control. Simulation results are presented exemplifying the sonic potential of the string-bridgeplate model (including bridge rattling and buzzing), and details regarding efficiency, real-time implementation and control interface development are discussed.