Download Nonlinear modeling of a guitar loudspeaker cabinet
Distortion is a desirable effect for sound coloration in electric guitar amplifiers and effect processors. At high sound levels, particularly at low frequencies, the loudspeakers used in classic style cabinets are also a source of distortion. This paper presents a case study of measurements and digital modeling of a typical guitar loudspeaker as a real-time audio effect. It demonstrates the complexity of the driver behavior, which cannot be efficiently modeled in true physical detail. A model with linear transfer functions and static nonlinearity characteristics to approximate the measured behavior is derived based upon physical arguments. An efficient method to simulate radiation directivity is also proposed.
Download The PluckSynth touch string
In this paper the problem of the synthesis of plucked strings by means of physically inspired models is reconsidered in the context of the player’s interaction with the virtual instrument. While solutions for the synthesis of guitar tones have been proposed, which are excellent from the acoustic point of view, the problem of the control of the physical parameters directly by the player has not received sufficient attention. In this paper we revive a simple model previously presented by Cuzzucoli and Lombardo for the player’s touch. We show that the model is affected by an inconsistency that can be removed by introducing the finger/pick perturbation in a balanced form on the digital waveguide. The results, together with a more comprehensive model of the guitar have been implemented in a VST plugin, which is the starting point for further research.
Download Dispersion modulation using allpass filters
Dispersion is a physical phenomenon that makes sound waves more or less inharmonic. Most physical sound synthesis models consider dispersion as a constant property that does not change during the course of a musical event. However, these models would be more expressive without such a restriction. This paper describes a dispersion amount parameter for precise control over inharmonicity, and then experiments with control and audio rate modulation of that parameter. In this research we found that inharmonicity of a plucked string could be smoothly controlled in real-time, and that novel sonic material could be synthesized when the modulation rate was raised into audio range. Instability of the string model with certain parameter values was considered to be problematic.
Download Simulation of piano sustain-pedal effect by parallel second-order filters
This paper presents a sustain-pedal effect simulation algorithm for piano synthesis, by using parallel second-order filters. A robust two-step filter design procedure, based on frequency-zooming ARMA modeling and least squares fit, is applied to calibrate the algorithm from impulse responses of the soundboard and the string register. The model takes into account the differences in coupling between the various strings. The algorithm can be applied to both sample-based and physics-based piano synthesizers.
Download Two-step modal identification for increased resolution analysis of percussive sounds
Modal synthesis is a practical and efficient way to model sounding structures with strong resonances. In order to create realistic sounds, one has to be able to extract the parameters of this model from recorded sounds produced by the physical system of interest. Many methods are available to achieve this goal, and most of them require a careful parametrization and a post-selection of the modes to guarantee a good quality/complexity trade-off. This paper introduces a two step analysis method aiming at an automatic and reliable identification of the modes. The first step is performed at a global level with few assumptions about the spectro/temporal content of the considered signal. From the knowledge gained with this global analysis, one can focus on specific frequency regions and perform a local analysis with strong assumptions. The gains of such a two step approach are a better estimation of the number of modal components as well as a better estimate of their parameters.
Download Direct simulation for wind instrument synthesis
There are now a number of methods available for generating synthetic sound based on physical models of wind instruments, including digital waveguides, wave digital filters, impedance-based methods and those involving impulse responses. Normally such methods are used to simulate the behaviour of the resonator, and the coupling to the excitation mechanism is carried out by making use of simple lumped finite difference schemes or digital filter structures. In almost all cases, a traveling wave, frequencydomain, or impulse response description of the resonator is used as a starting point—efficient structures may be arrived at when the bore is of a particularly simple form, such as a cylinder or cone. In recent years, however, due to the great computing power available, efficiency has become less of a concern—this is especially the case for musical instruments which may be well-modelled in 1D, such as wind instruments. In this paper, a fully time-space discrete algorithm for the simulation and synthesis of woodwind instrument sounds is presented; such a method, though somewhat more computationally intensive than an efficient waveguide structure, is still well within the realm of real-time performance. The main benefits of such a method are its generality (it is no longer necessary to make any assumptions about bore profile, which may be handled in an almost trivial manner), extensibility (i.e., the model may be generalized to handle nonlinear phenomena directly), ease of programming, and the possibility of direct proofs of numerical stability without invoking frequency domain concepts. Simulation results, sound examples and a graphical user interface, in the Matlab programming language are also presented.
Download Hybrid room impulse response synthesis in digital waveguide mesh based room acoustics simulation
The digital waveguide mesh (DWM) and related finite difference time domain techniques offer significant promise for room acoustics simulation problems. However high resolution 3-D DWMs of large spaces remain beyond the capabilities of current desktop based computers, due to prohibitively long run-times and large memory requirements. This paper examines how hybrid room impulse response synthesis might be used to better enable virtual environment simulation through the use of otherwise computationally expensive DWM models. This is facilitated through the introduction of the RenderAIR virtual environment simulation system and comparison with both real-world measurements and more established modelling techniques. Results demonstrate good performance against acoustic benchmarks and significant computational savings when a 2-D DWM is used as part of an appropriate hybridization strategy.
Download Physical parameters of an oscillator changed by active control: application to a xylophone bar
By applying active control to an oscillator, its modal behaviour changes. This paper makes a comparison between a second order damped harmonic oscillator and a xylophone bar’s mode. Then it proposes a method for acting on an eigen resonance of a xylophone bar. The purpose is to get sound modifications, by bringing under quantitative and independent control its pitch and its duration. Thus it extends our previous work [1], by using a digital feedback controller.
Download Simulating guitar distortion circuits using wave digital and nonlinear state-space formulations
This work extends previous research on numerical solution of nonlinear systems in musical acoustics to the realm of nonlinear musical circuits. Wave digital principles and nonlinear state-space simulators provide two alternative approaches explored in this work. These methods are used to simulate voltage amplification stages typically used in guitar distortion or amplifier circuits. Block level analysis of the entire circuit suggests a strategy based upon the nonlinear filter composition technique for connecting amplifier stages while accounting for the way these stages interact. Formulations are given for the bright switch, the diode clipper, a transistor amplifier, and a triode amplifier.
Download Energy-stable modelling of contacting modal objects with piece-wise linear interaction force
In discrete-time digital models of contact of vibrating objects stability and therefore control over system energy is an important issue. While numerical approximation is problematic in this context digital algorithms may meat this challenge when based on exact mathematical solution of the underlying equation. The latter may generally be possible under certain conditions of linearity. While a system of contacting solid objects is non-linear by definition, piece-wise linear models may be used. Here however the aspect of “switching” between different linear phases is crucial. An approach is presented for exact preservation of system energy when passing between different phases of contact. One basic principle used may be pictured as inserting appropriate ideal, massless and perfectly stiff, “connection rods” at discrete moments of phase switching. Theoretic foundations are introduced and the general technique is explained and tested at two simple examples.