Download Automatic synthesis strategies for object-based dynamical physical models in musical acoustics
Current physics-based synthesis techniques tend to synthesize the interaction between different functional elements of a sound generator by treating it as a single system. However, when dealing with the physical modeling of complex sound generators this choice raises questions about the resulting flexibility of the adopted synthesis strategy. One way to overcome this problem is to approach it by individually synthesizing and discretizing the objects that contribute to the generation of sounds. In this paper we address the problem of how to automatize the process of physically modeling the interaction between objects, and how to make it dynamical. We will show that this can be done through the automatic definition and implementation of a topology model that adapts to the contact and proximity conditions between the considered objects.
Download Sound spatialization based on fast beam tracing in the dual space
This paper addresses the problem of geometry-based sound reverberation for applications of virtual acoustics. In particular, we propose a novel method that allows us to significantly speed-up the construction of the beam tree in beam tracing applications, by avoiding space subdivision. This allows us to dynamically recompute the beam tree as the sound source moves. In order to speedup the construction of the beam tree, we determine what portion of which reflectors the beam “illuminates” by performing visibility checks in the “dual” of the geometric space.
Download Acoustic localization of tactile interactions for the development of novel tangible interfaces
Download Towards Inverse Virtual Analog Modeling
Several digital signal processing approaches, generally referred to as Virtual Analog (VA) modeling, are currently under development for the software emulation of analog audio circuitry. The main purpose of VA modeling is to faithfully reproduce the behavior of real-world audio gear, e.g., distortion effects, synthesizers or amplifiers, using efficient algorithms. In this paper, however, we provide a preliminary discussion about how VA modeling can be exploited to infer the input signal of an analog audio system, given the output signal and the parameters of the circuit. In particular, we show how an inversion theorem known in circuit theory, and based on nullors, can be used for this purpose. As recent advances in Wave Digital Filter (WDF) theory allow us to implement circuits with nullors in a systematic fashion, WDFs prove to be useful tools for inverse VA modeling. WDF realizations of a nonlinear audio system and its inverse are presented as an example of application.
Download Real Time Modeling of Acoustic Propagation in Complex Environments
In order to achieve high-quality audio-realistic rendering in complex environments, we need to determine all the acoustic paths that go from sources to receivers, due to specular reflections as well as diffraction phenomena. In this paper we propose a novel method for computing and auralizing the reflected as well as the diffracted field in 2.5D environments. The method is based on a preliminary geometric analysis of the mutual visibility of the environment reflectors. This allows us to compute on the fly all possible acoustic paths, as the information on sources and receivers becomes available. The construction of a beam tree, in fact, is here performed through a look-up of visibility information and the determination of acoustic paths is based on a lookup on the computed beam tree. We also show how to model diffraction using the same beam tree structure used for modeling reflection and transmission. In order to validate the method we conducted an acquisition campaign over a real environment and compared the results obtained with our real-time simulation system.
Download Antiderivative Antialiasing in Nonlinear Wave Digital Filters
A major problem in the emulation of discrete-time nonlinear systems, such as those encountered in Virtual Analog modeling, is aliasing distortion. A trivial approach to reduce aliasing is oversampling. However, this solution may be too computationally demanding for real-time applications. More advanced techniques to suppress aliased components are arbitrary-order Antiderivative Antialiasing (ADAA) methods that approximate the reference nonlinear function using a combination of its antiderivatives of different orders. While in its original formulation it is applied only to memoryless systems, recently, the applicability of first-order ADAA has been extended to stateful systems employing their statespace description. This paper presents an alternative formulation that successfully applies arbitrary-order ADAA methods to Wave Digital Filter models of dynamic circuits with one nonlinear element. It is shown that the proposed approach allows us to design ADAA models of the nonlinear elements in a fully local and modular fashion, independently of the considered reference circuit. Further peculiar features of the proposed approach, along with two examples of applications, are discussed.
Download Explicit Vector Wave Digital Filter Modeling of Circuits with a Single Bipolar Junction Transistor
The recently developed extension of Wave Digital Filters based on vector wave variables has broadened the class of circuits with linear two-port elements that can be modeled in a modular and explicit fashion in the Wave Digital (WD) domain. In this paper, we apply the vector definition of wave variables to nonlinear twoport elements. In particular, we present two vector WD models of a Bipolar Junction Transistor (BJT) using characteristic equations derived from an extended Ebers-Moll model. One, implicit, is based on a modified Newton-Raphson method; the other, explicit, is based on a neural network trained in the WD domain and it is shown to allow fully explicit implementation of circuits with a single BJT, which can be executed in real time.
Download Low-Cost Geometry-Based Acoustic Rendering
In this paper we propose a new sound rendering algorithm that allows the listener to move within a dinamic acoustic environment. The main goal of this work is to implement a real-time sound rendering software for Virtal Reality applications, which runs on lowcost platforms. The resulting numeric structure is a recursive filter able to efficiently simulate the impulse response of a large room.
Download Non-Linear Digital Implementation of a Parametric Analog Tube Ground Cathode Amplifier
In this paper we propose a digital simulation of an analog amplifier circuit based on a grounded-cathode amplifier with parametric tube model. The time-domain solution enables the online valve model substitution and zero-latency changes in polarization parameters. The implementation also allows the user to match various types of tube processing features.
Download Modulation and demodulation of steerable ultrasound beams for audio transmission and rendering
Nonlinear effects in ultrasound propagation can be used for generating highly directive audible sound. In order to do so, we can modulate the amplitude of the audio signal and send it to an ultrasound transducer. When played back at a sufficiently high sound pressure level, due to a nonlinear behavior of the medium, the ultrasonic signal gets self-demodulated. The resulting signal has two important characteristics: that of becoming audible; and that of having the same directivity properties of the ultrasonic carrier frequency. In this paper we describe the theoretical advantages of singlesideband (SSB) modulation versus a standard amplitude modulation (AM) scheme for the above-described application. We describe our near-field soundfield measuring experiments, and propose steering solutions for the array using two different types of transducers, piezoelectric or electrostatic, and the proper supporting hardware.