Download Parametric Resynthesis of Measured Spatial Room Impulse Responses Spatial Room Impulse Responses (SRIRs) are fundamental to immersive audio rendering and have become a key focus of recent machine learning research in acoustics and auralization. Due to the high computational cost of direct convolution, spatial audio systems commonly employ artificial reverberation algorithms. However, these approaches often fail to accurately reproduce the spatial, temporal, and spectral characteristics of early reflections, leading to notable deviations from measured SRIRs. This paper presents a comprehensive framework for the analysis and efficient resynthesis of SRIRs captured with Spherical Microphone Arrays (SMAs). The proposed method accounts for hardware-induced artifacts, including scattering and spatial aliasing. Early reflections are reconstructed using a parametric approach based on the Herglotz analysis method, while late reverberation is synthesized using a Directional Feedback Delay Network (DFDN) with optimized filter-attenuation and correlation-matching. The proposed framework produces signals whose spatial correlation and Energy Decay Relief (EDR) closely match those of measured SRIRs, demonstrating its effectiveness for both real-time spatial audio rendering and realistic dataset generation for machine learning applications.
Download EVERTims: Open Source Framework for Real-time Auralization in Architectural Acoustics and Virtual Reality This paper presents recent developments of the EVERTims project, an auralization framework for virtual acoustics and real-time room acoustic simulation. The EVERTims framework relies on three independent components: a scene graph editor, a room acoustic modeler, and a spatial audio renderer for auralization. The framework was first published and detailed in [1, 2]. Recent developments presented here concern the complete re-design of the scene graph editor unit, and the C++ implementation of a new spatial renderer based on the JUCE framework. EVERTims now functions as a Blender add-on to support real-time auralization of any 3D room model, both for its creation in Blender and its exploration in the Blender Game Engine. The EVERTims framework is published as open source software: http://evertims.ircam. fr.
Download Room simulation for binaural sound reproduction using measured spatiotemporal impulse responses In binaural sound reproduction systems the incorporation of room simulation is important to improve sound source localisation capabilities. Thus, the localisation error can be decreased, while equivalently an enhanced externality (out of head localisation) is achieved. Previously proposed works are based on simple geometrical approaches for room simulation. In this paper an alternative method using measured room impulse responses (RIRs) is presented. Therefore, it is possible to obtain a convincing acoustical image of an existing room. The RIRs are measured using a circular microphone array to capture both temporal and spatial information of the desired room.