Download A Reduced Multiple Gabor Frame for Local Time Adaptation of the Spectrogram
In this paper we propose a method for automatic local time adaptation of the spectrogram of an audio signal, based on its decomposition within a Gabor multi-frame. The sparsity of the analyses within each individual frame is evaluated through the Rényi entropies measures. According to the sparsity of the decompositions, an optimal resolution and a reduced multi-frame are determined, defining an adapted spectrogram with variable resolution and hop size. The composition of such a reduced multi-frame allows an immediate definition of a dual frame: re-synthesis techniques for this adapted analysis are easily derived by the traditional phase vocoder scheme.
Download Extended Source-Filter Model for Harmonic Instruments for Expressive Control of Sound Synthesis and Transformation
In this paper we present a revised and improved version of a recently proposed extended source-filter model for sound synthesis, transformation and hybridization of harmonic instruments. This extension focuses mainly on the application for impulsively excited instruments like piano or guitar, but also improves synthesis results for continuously driven instruments including their hybrids. This technique comprises an extensive analysis of an instruments sound database, followed by the estimation of a generalized instrument model reflecting timbre variations according to selected control parameters. Such an instrument model allows for natural sounding transformations and expressive control of instrument sounds regarding its control parameters.
Download On the Modeling of Sound Textures Based on the STFT Representation
Sound textures are often noisy and chaotic. The processing of these sounds must be based on the statistics of its corresponding time-frequency representation. In order to transform sound textures with existing mechanisms, a statistical model based on the STFT representation is favored. In this article, the relation between statistics of a sound texture and its time-frequency representation is explored. We proposed an algorithm to extract and modify the statistical properties of a sound texture based on its STFT representation. It allows us to extract the statistical model of a sound texture and resynthesise the sound texture after modifications have been made. It could also be used to generate new samples of the sound texture from a given sample. The results of the experiment show that the algorithm is capable of generating high quality sounds from an extracted model. This result could serve as a basis for transformations like morphing or high-level control of sound textures.
Download A Two Level Montage Approach to Sound Texture Synthesis with Treatment of Unique Events
In this paper a novel algorithm for sound texture synthesis is presented. The goal of this algorithm is to produce new examples of a given sampled texture, the synthesized textures being of any desired duration. The algorithm is based on a montage approach to synthesis in that the synthesized texture is made up of pieces of the original sample concatenated together in a new sequence. This montage approach preserves both the high level evolution and low level detail of the original texture. Included in the algorithm is a measure of uniqueness, which can be used for the identification of regions in the original texture containing events that are atypical of the texture, and hence avoid their unnatural repetition at the synthesis stage.