A Two Level Montage Approach to Sound Texture Synthesis with Treatment of Unique Events

Sean O'Leary; Axel Röbel
DAFx-2014 - Erlangen
In this paper a novel algorithm for sound texture synthesis is presented. The goal of this algorithm is to produce new examples of a given sampled texture, the synthesized textures being of any desired duration. The algorithm is based on a montage approach to synthesis in that the synthesized texture is made up of pieces of the original sample concatenated together in a new sequence. This montage approach preserves both the high level evolution and low level detail of the original texture. Included in the algorithm is a measure of uniqueness, which can be used for the identification of regions in the original texture containing events that are atypical of the texture, and hence avoid their unnatural repetition at the synthesis stage.
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