Download Sound synthesis by physical modelling using the functional transformation method: Efficient implementations with polyphase-filterbanks
The Functional Transformation Method (FTM) is a recently introduced method for sound synthesis by physical modeling. Based on integral transformations, it provides a parallel system description for any linear physical model, usually described by a set of partial differential equations. Such parallel descriptions can be directly implemented by a set of recursive systems in full rate. In this PSfrag replacem paper we present a new and very ef£cient method for this implementation which bene£ts from the spectral decomposition of the system. All recursive systems are working at a subsampled rate and are summed up by the application of a polyphase £lterbank. Performance measurements on a real time implementation show, that a ¤exible and ef£cient realization is achieved. Compared to the direct implementation it is over nine times faster at the cost of nine milliseconds of delay and even faster with more delay.
Download A String in a Room: Mixed-Dimensional Transfer Function Models for Sound Synthesis
Physical accuracy of virtual acoustics receives increasing attention due to renewed interest in virtual and augmented reality applications. So far, the modeling of vibrating objects as point sources is a common simplification which neglects effects caused by their spatial extent. In this contribution, we propose a technique for the interconnection of a distributed source to a room model, based on a modal representation of source and room. In particular, we derive a connection matrix that describes the coupling between the modes of the source and the room modes in an analytical form. Therefore, we consider the example of a string that is oscillating in a room. Both, room and string rely on well established physical descriptions that are modeled in terms of transfer functions. The derived connection of string and room defines the coupling between the characteristic string and room modes. The proposed structure is analyzed by numerical evaluations and sound examples on the supplementary website.
Download Everyday sounds with the digital Intonarumori
A digital simulation of the Intonarumori, musical instruments invented by the Italian Futurist composer and painter Luigi Russolo is proposed. By building physical models of different members of the Intonarumori family, a preservation of an important contribution to the musical heritage of the beginning of the 20th century is achieved.
Download Identification of Nonlinear Circuits as Port-Hamiltonian Systems
This paper addresses identification of nonlinear circuits for power-balanced virtual analog modeling and simulation. The proposed method combines a port-Hamiltonian system formulation with kernel-based methods to retrieve model laws from measurements. This combination allows for the estimated model to retain physical properties that are crucial for the accuracy of simulations, while representing a variety of nonlinear behaviors. As an illustration, the method is used to identify a nonlinear passive peaking EQ.
Download Discrete Implementation Of The First Order System Cascade As The Basis For A Melodic Segmentation Model
The basis for a low-level melodic segmentation model and its discrete implementation is presented. The model is based on the discrete approximation of the one-dimensional convective transport mechanism. In this way, a physically plausible mechanism for achieving multi-scale representation is obtained. Some aspects of edge detection theory thought to be relevant for solving similar problems in auditory perception are briefly introduced. Two examples presenting the dynamic behaviour of the model are shown.
Download Sound morphologies due to non-linear interactions : towards a perceptive control of environmental sound-synthesis processes
This paper is concerned with perceptual control strategies for physical modeling synthesis of vibrating resonant objects colliding nonlinearly with rigid obstacles. For this purpose, we investigate sound morphologies from samples synthesized using physical modeling for non-linear interactions. As a starting point, we study the effect of linear and non-linear springs and collisions on a single-degreeof-freedom system and on a stiff strings. We then synthesize realistic sounds of a stiff string colliding with a rigid obstacle. Numerical simulations allowed the definition of specific signal patterns characterizing the non linear behavior of the interaction according to the attributes of the obstacle. Finally, a global description of the sound morphology associated with this type of interaction is proposed. This study constitutes a first step towards further perceptual investigations geared towards the development of intuitive synthesis controls.
Download Implementation of Arbitrary Linear Sound Synthesis Algorithms by Digital Wave Guide Structures
The Digital Wave Guide (DWG) method is one of the most popular techniques for digital sound synthesis via physical modeling. Due to the inherent solution of the wave equation by the structure of the DWG method, it provides a highly efficient algorithm for typical physical modeling problems. In this paper it will be shown, that it is possible to use this efficient structure for any existing linear sound synthesis algorithm. By a consequent description of discrete implementations with State Space Structures (SSSs), suitable linear state space transformations can be used to achieve the typical DWG structure from any given system. The proposed approach is demonstrated with two case studies, where a modal solution achieved with the Functional Transformation Method (FTM) is transformed to a DWG implementation. In the first example the solution of the lossless wave equation is transformed to a DWG structure, yielding an arbitrary size fractional delay filter. In another example a more elaborated model with dispersion and damping terms is transformed, resulting in a DWG model with parameter morphing features.
Download Real-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference Schemes
Physical modelling sound synthesis is a powerful method for constructing virtual instruments aiming to mimic the sound of realworld counterparts, while allowing for the possibility of engaging with these instruments in ways which may be impossible in person. Such a case is explored in this paper: particularly the simulation of a friction drum inspired instrument. It is an instrument played by causing the membrane of a drum head to vibrate via friction. This involves rubbing the membrane via a stick or a cord attached to its center, with the induced vibrations being transferred to the air inside a sound box. This paper describes the development of a real-time audio application which models such an instrument as a bowed membrane connected to an acoustic tube. This is done by means of a numerical simulation using finite-difference time-domain (FDTD) methods in which the excitation, whose position is free to change in real-time, is modelled by a highly non-linear elasto-plastic friction model. Additionally, the virtual instrument allows for dynamically modifying physical parameters of the model, thereby allowing the user to generate new and interesting sounds that go beyond a realworld friction drum.
Download Toward A New Model For Sound Control
The control of sound synthesis is a well-known problem. This is particularly true if the sounds are generated with physical modeling techniques that typically need specification of numerous control parameters. In the present work outcomes from studies on automatic music performance are used for tackling this problem.
Download A pickup model for the Clavinet
In this paper recent findings on magnetic transducers are applied to the analysis and modeling of Clavinet pickups. The Clavinet is a stringed instrument having similarities to the electric guitar, it has magnetic single coil pickups used to transduce the string vibration to an electrical quantity. Data gathered during physical inspection and electrical measurements are used to build a complete model which accounts for nonlinearities in the magnetic flux. The model is inserted in a Digital Waveguide (DWG) model for the Clavinet string for its evaluation.