Download The Image-Source Reverberation Model in an N-Dimensional Space The image method is generalized to geometries with an arbitrary number of spatial dimensions. n-dimensional (n-D) acoustics is discussed, and an algorithm for n-D room impulse response calculations is presented. Synthesized room impulse responses (RIRs) from n-D rooms are presented. RIR characteristics are discussed, and computational considerations are examined.
Download Dynamic Grids for Finite-Difference Schemes in Musical Instrument Simulations For physical modelling sound synthesis, many techniques are available; time-stepping methods (e.g., finite-difference time-domain
(FDTD) methods) have an advantage of flexibility and generality
in terms of the type of systems they can model. These methods do,
however, lack the capability of easily handling smooth parameter
changes while retaining optimal simulation quality and stability,
something other techniques are better suited for. In this paper,
we propose an efficient method to smoothly add and remove grid
points from a FDTD simulation under sub-audio rate parameter
variations. This allows for dynamic parameter changes in physical models of musical instruments. An instrument such as the
trombone can now be modelled using FDTD methods, as well as
physically impossible instruments where parameters such as e.g.
material density or its geometry can be made time-varying. Results show that the method does not produce (visible) artifacts and
stability analysis is ongoing.
Download Sound Effects for a Silent Computer System This paper proposes the sonification of the activity of a computer system that allows the user to monitor the basic performance parameters of the system, like CPU load, read and write activity of the hard disk or network traffic. Although, current computer systems still produce acoustic background noise, future and emerging computer systems will be more and more optimized with respect to their noise emission. In contrast to most of the concepts of auditory feedback, which present a particular sound as a feedback to a user’s command, the proposed feedback is mediated by the running computer system. The user’s interaction stimulates the system and hence the resulting feedback offers more realistic information about the current states of performance of the system. On the one hand the proposed sonification can mimic the acoustical behavior of operating components inside a computer system, while on the other hand, new qualities can be synthesized that enrich interaction with the device. Different forms of sound effects and generation for the proposed auditory feedback are realized to experiment with the usage in an environment of silent computer systems.
Download On Iterative Solutions for Numerical Collision Models Nonlinear interactions between different parts of musical instruments present several challenges regarding the formulation of reliable and efficient numerical sound synthesis models. This paper focuses on a numerical collision model that incorporates impact damping. The proposed energy-based approach involves an iterative solver for the solution of the nonlinear system equations. In order to ensure the efficiency of the presented algorithm a bound is derived for the maximum number of iterations required for convergence. Numerical results demonstrate energy conservation as well as convergence within a small number of iterations, which is usually much lower than the predicted bound. Finally, an application to music acoustics, involving a clarinet simulation, shows that including a loss mechanism during collisions may have a significant effect on sound production.
Download The Helmholtz Resonator Tree The Helmholtz resonator is a prototype of a single acoustic resonance, which can be modeled with a digital resonator. This paper extends this concept by coupling several Helmholtz resonators. The resulting structure is called a Helmholtz resonator tree. The height of the tree is defined by the number of resonator layers that are interconnected. The overall number of resonance frequencies of a Helmholtz resonator tree is the same as its height. A Helmholtz resonator tree can be modeled using wave digital filters (WDF), when electro-acoustic analogies are applied. A WDF tool for implementing Helmholtz resonator trees has been developed in C++. A VST plugin and an Android mobile application were created, which can run short Helmholtz resonator trees in real time. Helmholtz resonator trees can be used for the real-time synthesis of percussive sounds and for realizing novel filtering which can be tuned using intuitive physical parameters.
Download Model-based synthesis and transformation of voiced sounds In this work a glottal model loosely based on the Ishizaka and Flanagan model is proposed, where the number of parameters is drastically reduced. First, the glottal excitation waveform is estimated, together with the vocal tract filter parameters, using inverse filtering techniques. Then the estimated waveform is used in order to identify the nonlinear glottal model, represented by a closedloop configuration of two blocks: a second order resonant filter, tuned with respect to the signal pitch, and a regressor-based functional, whose coefficients are estimated via nonlinear identification techniques. The results show that an accurate identification of real data can be achieved with less than regressors of the nonlinear functional, and that an intuitive control of fundamental features, such as pitch and intensity, is allowed by acting on the physically informed parameters of the model. 10
Download A pickup model for the Clavinet In this paper recent findings on magnetic transducers are applied to the analysis and modeling of Clavinet pickups. The Clavinet is a stringed instrument having similarities to the electric guitar, it has magnetic single coil pickups used to transduce the string vibration to an electrical quantity. Data gathered during physical inspection and electrical measurements are used to build a complete model which accounts for nonlinearities in the magnetic flux. The model is inserted in a Digital Waveguide (DWG) model for the Clavinet string for its evaluation.
Download Topologizing Sound Synthesis via Sheaves In recent years, a range of topological methods have emerged for
processing digital signals. In this paper we show how the construction of topological filters via sheaves can be used to topologize
existing sound synthesis methods. I illustrate this process on two
classes of synthesis approaches: (1) based on linear-time invariant digital filters and (2) based on oscillators defined on a circle.
We use the computationally-friendly approach to modeling topologies via a simplicial complex, and we attach our classical synthesis
methods to them via sheaves. In particular, we explore examples
of simplicial topologies that mimic sampled lines and loops. Over
these spaces we realize concrete examples of simple discrete harmonic oscillators (resonant filters), and simple comb filter based
algorithms (such as Karplus-Strong) as well as frequency modulation.
Download Real-Time Implementation of the Dynamic Stiff String Using Finite-Difference Time-Domain Methods and the Dynamic Grid Digital musical instruments based on physical modelling have gained increased popularity over the past years. This is partly due to recent advances in computational power, which allow for their real-time implementation. One of the great potentials for digital musical instruments based on physical models, is that one can go beyond what is physically possible and change properties of the instruments which are static in real life. This paper presents a real-time implementation of the dynamic stiff string using finitedifference time-domain (FDTD) methods. The defining parameters of the string can be varied in real time and change the underlying grid that these methods rely on based on the recently developed dynamic grid method. For most settings, parameter changes are nearly instantaneous and do not cause noticeable artefacts due to changes in the grid. A reliable way to prevent artefacts for all settings is under development.
Download RIR2FDN: An Improved Room Impulse Response Analysis and Synthesis This paper seeks to improve the state-of-the-art in delay-networkbased analysis-synthesis of measured room impulse responses (RIRs). We propose an informed method incorporating improved energy decay estimation and synthesis with an optimized feedback delay network. The performance of the presented method is compared against an end-to-end deep-learning approach. A formal listening test was conducted where participants assessed the similarity of reverberated material across seven distinct RIRs and three different sound sources. The results reveal that the performance of these methods is influenced by both the excitation sounds and the reverberation conditions. Nonetheless, the proposed method consistently demonstrates higher similarity ratings compared to the end-to-end approach across most conditions. However, achieving an indistinguishable synthesis of measured RIRs remains a persistent challenge, underscoring the complexity of this problem. Overall, this work helps improve the sound quality of analysis-based artificial reverberation.