Download Audio Processor Parameters: Estimating Distributions Instead of Deterministic Values
Audio effects and sound synthesizers are widely used processors in popular music. Their parameters control the quality of the output sound. Multiple combinations of parameters can lead to the same sound. While recent approaches have been proposed to estimate these parameters given only the output sound, those are deterministic, i.e. they only estimate a single solution among the many possible parameter configurations. In this work, we propose to model the parameters as probability distributions instead of deterministic values. To learn the distributions, we optimize two objectives: (1) we minimize the reconstruction error between the ground truth output sound and the one generated using the estimated parameters, asisit usuallydone, but also(2)we maximize the parameter diversity, using entropy. We evaluate our approach through two numerical audio experiments to show its effectiveness. These results show how our approach effectively outputs multiple combinations of parameters to match one sound.
Download Empirical Results for Adjusting Truncated Backpropagation Through Time While Training Neural Audio Effects
This paper investigates the optimization of Truncated Backpropagation Through Time (TBPTT) for training neural networks in digital audio effect modeling, with a focus on dynamic range compression. The study evaluates key TBPTT hyperparameters – sequence number, batch size, and sequence length – and their influence on model performance. Using a convolutional-recurrent architecture, we conduct extensive experiments across datasets with and without conditioning by user controls. Results demonstrate that carefully tuning these parameters enhances model accuracy and training stability, while also reducing computational demands. Objective evaluations confirm improved performance with optimized settings, while subjective listening tests indicate that the revised TBPTT configuration maintains high perceptual quality.
Download Hyperbolic Embeddings for Order-Aware Classification of Audio Effect Chains
Audio effects (AFXs) are essential tools in music production, frequently applied in chains to shape timbre and dynamics. The order of AFXs in a chain plays a crucial role in determining the final sound, particularly when non-linear (e.g., distortion) or timevariant (e.g., chorus) processors are involved. Despite its importance, most AFX-related studies have primarily focused on estimating effect types and their parameters from a wet signal. To address this gap, we formulate AFX chain recognition as the task of jointly estimating AFX types and their order from a wet signal. We propose a neural-network-based method that embeds wet signals into a hyperbolic space and classifies their AFX chains. Hyperbolic space can represent tree-structured data more efficiently than Euclidean space due to its exponential expansion property. Since AFX chains can be represented as trees, with AFXs as nodes and edges encoding effect order, hyperbolic space is well-suited for modeling the exponentially growing and non-commutative nature of ordered AFX combinations, where changes in effect order can result in different final sounds. Experiments using guitar sounds demonstrate that, with an appropriate curvature, the proposed method outperforms its Euclidean counterpart. Further analysis based on AFX type and chain length highlights the effectiveness of the proposed method in capturing AFX order.
Download Unsupervised Text-to-Sound Mapping via Embedding Space Alignment
This work focuses on developing an artistic tool that performs an unsupervised mapping between text and sound, converting an input text string into a series of sounds from a given sound corpus. With the use of a pre-trained sound embedding model and a separate, pre-trained text embedding model, the goal is to find a mapping between the two feature spaces. Our approach is unsupervised which allows any sound corpus to be used with the system. The tool performs the task of text-to-sound retrieval, creating a soundfile in which each word in the text input is mapped to a single sound in the corpus, and the resulting sounds are concatenated to play sequentially. We experiment with three different mapping methods, and perform quantitative and qualitative evaluations on the outputs. Our results demonstrate the potential of unsupervised methods for creative applications in text-to-sound mapping.
Download Partiels – Exploring, Analyzing and Understanding Sounds
This article presents Partiels, an open-source application developed at IRCAM to analyze digital audio files and explore sound characteristics. The application uses Vamp plug-ins to extract various information on different aspects of the sound, such as spectrum, partials, pitch, tempo, text, and chords. Partiels is the successor to AudioSculpt, offering a modern, flexible interface for visualizing, editing, and exporting analysis results, addressing a wide range of issues from musicological practice to sound creation and signal processing research. The article describes Partiels’ key features, including analysis organization, audio file management, results visualization and editing, as well as data export and sharing options, and its interoperability with other software such as Max and Pure Data. In addition, it highlights the numerous analysis plug-ins developed at IRCAM, based in particular on machine learning models, as well as the IRCAM Vamp extension, which overcomes certain limitations of the original Vamp format.
Download DiffVox: A Differentiable Model for Capturing and Analysing Vocal Effects Distributions
This study introduces a novel and interpretable model, DiffVox, for matching vocal effects in music production. DiffVox, short for “Differentiable Vocal Fx", integrates parametric equalisation, dynamic range control, delay, and reverb with efficient differentiable implementations to enable gradient-based optimisation for parameter estimation. Vocal presets are retrieved from two datasets, comprising 70 tracks from MedleyDB and 365 tracks from a private collection. Analysis of parameter correlations reveals strong relationships between effects and parameters, such as the highpass and low-shelf filters often working together to shape the low end, and the delay time correlating with the intensity of the delayed signals. Principal component analysis reveals connections to McAdams’ timbre dimensions, where the most crucial component modulates the perceived spaciousness while the secondary components influence spectral brightness. Statistical testing confirms the non-Gaussian nature of the parameter distribution, highlighting the complexity of the vocal effects space. These initial findings on the parameter distributions set the foundation for future research in vocal effects modelling and automatic mixing.
Download Towards Efficient Emulation of Nonlinear Analog Circuits for Audio Using Constraint Stabilization and Convex Quadratic Programming
This paper introduces a computationally efficient method for the emulation of nonlinear analog audio circuits by combining state-space representations, constraint stabilization, and convex quadratic programming (QP). Unlike traditional virtual analog (VA) modeling approaches or computationally demanding SPICE-based simulations, our approach reformulates the nonlinear differential-algebraic (DAE) systems that arise from analog circuit analysis into numerically stable optimization problems. The proposed method efficiently addresses the numerical challenges posed by nonlinear algebraic constraints via constraint stabilization techniques, significantly enhancing robustness and stability, suitable for real-time simulations. A canonical diode clipper circuit is presented as a test case, demonstrating that our method achieves accurate and faster emulations compared to conventional state-space methods. Furthermore, our method performs very well even at substantially lower sampling rates. Preliminary numerical experiments confirm that the proposed approach offers improved numerical stability and real-time feasibility, positioning it as a practical solution for high-fidelity audio applications.
Download TorchFX: A Modern Approach to Audio DSP with PyTorch and GPU Acceleration
The increasing complexity and real-time processing demands of audio signals require optimized algorithms that utilize the computational power of Graphics Processing Units (GPUs). Existing Digital Signal Processing (DSP) libraries often do not provide the necessary efficiency and flexibility, particularly for integrating with Artificial Intelligence (AI) models. In response, we introduce TorchFX: a GPU-accelerated Python library for DSP, engineered to facilitate sophisticated audio signal processing. Built on the PyTorch framework, TorchFX offers an Object-Oriented interface similar to torchaudio but enhances functionality with a novel pipe operator for intuitive filter chaining. The library provides a comprehensive suite of Finite Impulse Response (FIR) and Infinite Impulse Response (IIR) filters, with a focus on multichannel audio, thereby facilitating the integration of DSP and AI-based approaches. Our benchmarking results demonstrate significant efficiency gains over traditional libraries like SciPy, particularly in multichannel contexts. While there are current limitations in GPU compatibility, ongoing developments promise broader support and real-time processing capabilities. TorchFX aims to become a useful tool for the community, contributing to innovation in GPU-accelerated DSP. TorchFX is publicly available on GitHub at https://github.com/matteospanio/torchfx.
Download A Statistics-Driven Differentiable Approach for Sound Texture Synthesis and Analysis
In this work, we introduce TexStat, a novel loss function specifically designed for the analysis and synthesis of texture sounds characterized by stochastic structure and perceptual stationarity. Drawing inspiration from the statistical and perceptual framework of McDermott and Simoncelli, TexStat identifies similarities between signals belonging to the same texture category without relying on temporal structure. We also propose using TexStat as a validation metric alongside Frechet Audio Distances (FAD) to evaluate texture sound synthesis models. In addition to TexStat, we present TexEnv, an efficient, lightweight and differentiable texture sound synthesizer that generates audio by imposing amplitude envelopes on filtered noise. We further integrate these components into TexDSP, a DDSP-inspired generative model tailored for texture sounds. Through extensive experiments across various texture sound types, we demonstrate that TexStat is perceptually meaningful, time-invariant, and robust to noise, features that make it effective both as a loss function for generative tasks and as a validation metric. All tools and code are provided as open-source contributions and our PyTorch implementations are efficient, differentiable, and highly configurable, enabling its use in both generative tasks and as a perceptually grounded evaluation metric.
Download Differentiable Attenuation Filters for Feedback Delay Networks
We introduce a novel method for designing attenuation filters in digital audio reverberation systems based on Feedback Delay Networks (FDNs). Our approach uses Second Order Sections (SOS) of Infinite Impulse Response (IIR) filters arranged as parametric equalizers (PEQ), enabling fine control over frequency-dependent reverberation decay. Unlike traditional graphic equalizer designs, which require numerous filters per delay line, we propose a scalable solution where the number of filters can be adjusted. The frequency, gain, and quality factor (Q) parameters are shared parameters across delay lines and only the gain is adjusted based on delay length. This design not only reduces the number of optimization parameters, but also remains fully differentiable and compatible with gradient-based learning frameworks. Leveraging principles of analog filter design, our method allows for efficient and accurate filter fitting using supervised learning. Our method delivers a flexible and differentiable design, achieving state-of-the-art performance while significantly reducing computational cost.