Download Perceptual Decorrelator Based on Resonators Decorrelation filters transform mono audio into multiple decorrelated copies. This paper introduces a novel decorrelation filter design based on a resonator bank, which produces a sum of over a thousand exponentially decaying sinusoids. A headphone listening test was used to identify the minimum inter-channel time delays that perceptually match ERB-filtered coherent noise to corresponding incoherent noise. The decay rate of each resonator is set based on a group delay profile determined by the listening test results at its corresponding frequency. Furthermore, the delays from the test are used to refine frequency-dependent windowing in coherence estimation, which we argue represents the perceptually most accurate way of assessing interaural coherence. This coherence measure then guides an optimization process that adjusts the initial phases of the sinusoids to minimize the coherence between two instances of the resonator-based decorrelator. The delay results establish the necessary group delay per ERB for effective decorrelation, revealing higher-than-expected values, particularly at higher frequencies. For comparison, the optimization is also performed using two previously proposed group-delay profiles: one based on the period of the ERB band center frequency and another based on the maximum group-delay limit before introducing smearing. The results indicate that the perceptually informed profile achieves equal decorrelation to the latter profile while smearing less at high frequencies. Overall, optimizing the phase response of the proposed decorrelator yields significantly lower coherence compared to using a random phase.
Download A Clipping Prevention Method for All-Pass Digital Filters with Time-Varying Coefficients A clipping prevention method is proposed for first- and second-order all-pass filters with time-varying coefficients. Unlike conventional anti-clipping or declipping approaches, the method operates directly on the coefficient dynamics and does not rely on assumptions about internal energy evolution, by just asking that the input signal is not already clipping. The core idea is to control the deviation between the output of the time-varying filter and that of an equivalent static all-pass structure with constant coefficients. By adaptively limiting this deviation at runtime, the output is constrained below a prescribed clipping threshold (typically unit magnitude). The method is active only during short transients where clipping would occur, after which the coefficients are released to reach their target values. This preserves the integrity of the input signal and the numerical properties of the all-pass filter. Experimental results confirm the expected behavior even in scenarios where energy-preserving all-pass structures exceed the clipping threshold, suggesting the proposed approach as a practical solution for robust dynamic filter implementations with limited additional computational cost, suitable especially for embedded digital audio processing hardware.
Download Real-Time Transcription and Separation of Drum Recordings Based on NMF Decompositon This paper proposes a real-time capable method for transcribing and separating occurrences of single drum instruments in polyphonic drum recordings. Both the detection and the decomposition are based on Non-Negative Matrix Factorization and can be implemented with very small systemic delay. We propose a simple modification to the update rules that allows to capture timedynamic spectral characteristics of the involved drum sounds. The method can be applied in music production and music education software. Performance results with respect to drum transcription are presented and discussed. The evaluation data-set consisting of annotated drum recordings is published for use in further studies in the field. Index Terms - drum transcription, source separation, nonnegative matrix factorization, spectral processing, audio plug-in, music production, music education
Download Generating Musical Accompaniment Using Finite State Transducers The finite state transducer (FST), a type of finite state machine that maps an input string to an output string, is a common tool in the fields of natural language processing and speech recognition. FSTs have also been applied to music-related tasks such as audio fingerprinting and the generation of musical accompaniment. In this paper, we describe a system that uses an FST to generate harmonic accompaniment to a melody. We provide details of the methods employed to quantize a music signal, the topology of the transducer, and discuss our approach to evaluating the system. We argue for an evaluation metric that takes into account the quality of the generated accompaniment, rather than one that returns a binary value indicating the correctness or incorrectness of the accompaniment.
Download Time-domain model of the singing voice A combined physical model for the human vocal folds and vocal tract is presented. The vocal fold model is based on a symmetrical 16 mass model by Titze. Each vocal fold is modeled with 8 masses that represent the mucosal membrane coupled by non-linear springs to another 8 masses for the vocalis muscle together with the ligament. Iteratively, the value of the glottal flow is calculated and taken as input for calculation of the aerodynamic forces. Together with the spring forces and damping forces they yield the new positions of the masses that are then used for the calculation of a new glottal flow value. The vocal tract model consists of a number of uniform cylinders of fixed length. At each discontinuity incident, reflected and transmitted waves are calculated including damping. Assuming a linear system, the pressure signal generated by the vocal fold model is either convoluted with the Green’s function calculated by the vocal tract model or calculated interactively assuming variable reflection coefficients for the glottis and the vocal tract during phonation. The algorithms aim at real-time performance and are implemented in MATLAB.
Download Hard real-time onset detection of percussive instruments To date, the most successful onset detectors are those based on frequency representation of the signal. However, for such methods the time between the physical onset and the reported one is unpredictable and may largely vary according to the type of sound being analyzed. Such variability and unpredictability of spectrum-based onset detectors may not be convenient in some real-time applications. This paper proposes a real-time method to improve the temporal accuracy of state-of-the-art onset detectors. The method is grounded on the theory of hard real-time operating systems where the result of a task must be reported at a certain deadline. It consists of the combination of a time-base technique (which has a high degree of accuracy in detecting the physical onset time but is more prone to false positives and false negatives) with a spectrum-based technique (which has a high detection accuracy but a low temporal accuracy). The developed hard real-time onset detector was tested on a dataset of single non-pitched percussive sounds using the high frequency content detector as spectral technique. Experimental validation showed that the proposed approach was effective in better retrieving the physical onset time of about 50% of the hits detected by the spectral technique, with an average improvement of about 3 ms and maximum one of about 12 ms. The results also revealed that the use of a longer deadline may capture better the variability of the spectral technique, but at the cost of a bigger latency.
Download Towards Inverse Virtual Analog Modeling Several digital signal processing approaches, generally referred to as Virtual Analog (VA) modeling, are currently under development for the software emulation of analog audio circuitry. The main purpose of VA modeling is to faithfully reproduce the behavior of real-world audio gear, e.g., distortion effects, synthesizers or amplifiers, using efficient algorithms. In this paper, however, we provide a preliminary discussion about how VA modeling can be exploited to infer the input signal of an analog audio system, given the output signal and the parameters of the circuit. In particular, we show how an inversion theorem known in circuit theory, and based on nullors, can be used for this purpose. As recent advances in Wave Digital Filter (WDF) theory allow us to implement circuits with nullors in a systematic fashion, WDFs prove to be useful tools for inverse VA modeling. WDF realizations of a nonlinear audio system and its inverse are presented as an example of application.
Download Non-Iterative Schemes for the Simulation of Nonlinear Audio Circuits In this work, a number of numerical schemes are presented in the
context of virtual-analog simulation. The schemes are linearlyimplicit in character, and hence directly solvable without iterative
methods. Schemes of increasing order of accuracy are constructed,
and convergence and stability conditions are proven formally. The
schemes are able to handle stiff problems very efficiently, because
of their fast update, and can be run at higher sample rates to reduce
aliasing. The cases of the diode clipper and ring modulator are
investigated in detail, including several numerical examples.
Download Room Acoustic Modelling Using a Hybrid Ray-Tracing/Feedback Delay Network Method Combining different room acoustic modelling methods could provide a better balance between perceptual plausibility and computational efficiency than using a single and potentially more computationally expensive model. In this work, a hybrid acoustic modelling system that integrates ray tracing (RT) with an advanced
feedback delay network (FDN) is designed to generate perceptually plausible RIRs. A multiple stimuli with hidden reference
and anchor (MUSHRA) test and a two-alternative-forced-choice
(2AFC) discrimination task have been conducted to compare the
proposed method against ground truth recordings and conventional
RT-based approaches. The results show that the proposed system
delivers robust performance in various scenarios, achieving highly
plausible reverberation synthesis.
Download Zero-Phase Sound via Giant FFT Given the speedy computation of the FFT in current computer
hardware, there are new possibilities for examining transformations for very long sounds. A zero-phase version of any audio
signal can be obtained by zeroing the phase angle of its complex
spectrum and taking the inverse FFT. This paper recommends additional processing steps, including zero-padding, transient suppression at the signal’s start and end, and gain compensation, to
enhance the resulting sound quality. As a result, a sound with the
same spectral characteristics as the original one, but with different temporal events, is obtained. Repeating rhythm patterns are
retained, however. Zero-phase sounds are palindromic in the sense
that they are symmetric in time. A comparison of the zero-phase
conversion to the autocorrelation function helps to understand its
properties, such as why the rhythm of the original sound is emphasized. It is also argued that the zero-phase signal has the same
autocorrelation function as the original sound. One exciting variation of the method is to apply the method separately to the real
and imaginary parts of the spectrum to produce a stereo effect. A
frame-based technique enables the use of the zero-phase conversion in real-time audio processing. The zero-phase conversion is
another member of the giant FFT toolset, allowing the modification of sampled sounds, such as drum loops or entire songs.