Download Low-order allpass Interpolated Delay Loops
This paper presents empirical and theoretical results for a delay line cascaded with a second-order allpass filter in a feedback loop. Though such a structure has been used for years to model stiff vibrating strings, the complete range of behavior of such a structure has not been fully described and analyzed. As shown in this paper, in addition to the desired behavior of providing a frequencydependent delay line length, other phenomena may occur, such as “beating” or “mode splitting.” Associated analysis simulation results are presented.
Download DataRES and PyRES: A Room Dataset and a Python Library for Reverberation Enhancement System Development, Evaluation, and Simulation
Reverberation is crucial in the acoustical design of physical spaces, especially halls for live music performances. Reverberation Enhancement Systems (RESs) are active acoustic systems that can control the reverberation properties of physical spaces, allowing them to adapt to specific acoustical needs. The performance of RESs strongly depends on the properties of the physical room and the architecture of the Digital Signal Processor (DSP). However, room-impulse-response (RIR) measurements and the DSP code from previous studies on RESs have never been made open access, leading to non-reproducible results. In this study, we present DataRES and PyRES—a RIR dataset and a Python library to increase the reproducibility of studies on RESs. The dataset contains RIRs measured in RES research and development rooms and professional music venues. The library offers classes and functionality for the development, evaluation, and simulation of RESs. The implemented DSP architectures are made differentiable, allowing their components to be trained in a machine-learning-like pipeline. The replication of previous studies by the authors shows that PyRES can become a useful tool in future research on RESs.
Download Estimating the plucking point on a guitar string
This paper presents a frequency-domain technique for estimating the plucking point on a guitar string from an acoustically recorded signal. It also includes an original method for detecting the fingering point, based on the plucking point information.
Download Spring Reverberation: A Physical Perspective
Spring-based artificial reverberation was one of the earliest attempts at compact replication of room-like reverberation for studio use. The popularity and unique sound of this effect have given it a status and desirability apart from its original use. Standard methods for modeling analog audio effects are not well suited to modeling spring reverberation, due to the complex and dispersive nature of its mechanical vibration. Therefore, new methods must be examined. A typical impulse responses of a spring used for reverberation is examined, and important perceptual parameters identified. Mathematical models of spring vibration are considered, with the purpose of drawing conclusions relevant to their application in an audio environment. These models are used to produce new results relevant to the design of digital systems for the emulation of spring reverberation units. The numerical solution of these models via the finite difference method is considered. A set of measurements of two typical spring reverberation units are presented.
Download Recognition Of Ellipsoids From Acoustic Cues
Ideal three-dimensional resonators are “labeled” (identified) by infinite sequences of resonance modes, whose distribution depends on the resonator shape. We are investigating the ability of human beings to recognize these shapes by auditory spectral cues. Rather than focusing on a precise simulation of the resonator, we want to understand if the recognition takes place using simplified “cartoon” models, just providing the first resonances that identify a shape. In fact, such models can be easily translated into efficient algorithms for real-time sound synthesis in contexts of human-machine interaction, where the resonator shape and other rendering parameters can be interactively manipulated. This paper describes the method we have followed to come up with an application that, executed in real-time, can be used in listening tests of shape recognition and together with human-computer interfaces.
Download 3D graphics tools for sound collections
Most of the current tools for working with sound work on single soundfiles, use 2D graphics and offer limited interaction to the user. In this paper we describe a set of tools for working with collections of sounds that are based on interactive 3D graphics. These tools form two families: sound analysis visualization displays and model-based controllers for sound synthesis algorithms. We describe the general techniques we have used to develop these tools and give specific case studies from each family. Several collections of sounds were used for development and evaluation. These are: a set of musical instrument tones, a set of sound effects, a set of FM radio audio clips belonging to several music genres, and a set of mp3 rock song snippets.
Download A Parametric Model of Piano Tuning
A parametric model of aural tuning of acoustic pianos is presented in this paper. From a few parameters, a whole tessitura model is obtained, that can be applied to any kind of pianos. Because the tuning of piano is strongly linked to the inharmonicity of its strings, a 2-parameter model for the inharmonicity coefficient along the keyboard is introduced. Constrained by piano string design considerations, its estimation requires only a few notes in the bass range. Then, from tuning rules, we propose a 4-parameter model for the fundamental frequency evolution on the whole tessitura, taking into account the model of the inhamonicity coefficient. The global model is applied to 5 different pianos (4 grand pianos and
Download Structurally Passive Scattering Element for Modelling Guitar Pluck Action
In this paper we propose new models for the plucking interaction of the player with the string for use with digital waveguide simulation of guitar. Unlike the previously presented models, the new models are based on structurally passive scattering junctions, which have the main advantage of being properly scaled for use in fixed-point waveguide implementations and of guaranteeing stability independently of the plucking excitation. In a first model we start from the Cuzzucoli-Lombardo equations [1], within the Evangelista-Eckerholm [2] propagation formulation, in order to derive the passive scattering junction by means of bilinear transformation. In a second model we start from equations properly modeling the finger compliance by means of a spring. In a third model we formalize the interaction in terms of driving impedances. The model is also extended using nonlinear (feathering) compliance models.
Download Source Filter Model For Expressive Gu-Qin Synthesis and its iOS App
Gu-Qin as a venerable Chinese plucked-string instrument has its unique performance techniques and enchanting sounds. It is on the UNESCO Representative List of the Intangible Cultural Heritage of Humanity. It is one of the oldest Chinese solo instruments. The variation of Gu-Qin sound is so large that carefullydesigned controls of its computer synthesizer are necessary. We developed a parametric source-filter model for re-synthesizing expressive Gu-Qin notes. It is capable to cover as many as possible combinations of Gu-Qin’s performance techniques. In this paper, a brief discussion of Gu-Qin playing and its special tablature notation are made for understanding the relationship between its performance techniques and its sounds. This work includes a Gu-Qin’s musical notation system and a source-filter model based synthesizer. In addition, we implement an iOS app to demonstrate its low computation complexity and robustness. It is easy to perform improvisation of the sounds because of its friendly user interfaces.
Download Modeling high-frequency modes of complex resonators using a waveguide mesh
This paper describes the use of a digital waveguide mesh which provides certain desirable components of the frequency response of the body of an instrument. An application for the violin is illustrated, showing that meshes can be designed to have a modal distribution which is psychoacoustically equivalent to the resonances of the violin body at high frequencies.