Download Virtual Bass System With Fuzzy Separation of Tones and Transients
A virtual bass system creates an impression of bass perception in sound systems with weak low-frequency reproduction, which is typical of small loudspeakers. Virtual bass systems extend the bandwidth of the low-frequency audio content using either a nonlinear function or a phase vocoder, and add the processed signal to the reproduced sound. Hybrid systems separate transients and steady-state sounds, which are processed separately. It is still challenging to reach a good sound quality using a virtual bass system. This paper proposes a novel method, which separates the tonal, transient, and noisy parts of the audio signal in a fuzzy way, and then processes only the transients and tones. Those upper harmonics, which can be detected above the cutoff frequency, are boosted using timbre-matched weights, but missing upper harmonics are generated to assist the missing fundamental phenomenon. Listening test results show that the proposed algorithm outperforms selected previous methods in terms of perceived bass sound quality. The proposed method can enhance the bass sound perception of small loudspeakers, such as those used in laptop computers and mobile devices.
Download Optimization of Cascaded Parametric Peak and Shelving Filters With Backpropagation Algorithm
Peak and shelving filters are parametric infinite impulse response filters which are used for amplifying or attenuating a certain frequency band. Shelving filters are parametrized by their cut-off frequency and gain, and peak filters by center frequency, bandwidth and gain. Such filters can be cascaded in order to perform audio processing tasks like equalization, spectral shaping and modelling of complex transfer functions. Such a filter cascade allows independent optimization of the mentioned parameters of each filter. For this purpose, a novel approach is proposed for deriving the necessary local gradients with respect to the control parameters and for applying the instantaneous backpropagation algorithm to deduce the gradient flow through a cascaded structure. Additionally, the performance of such a filter cascade adapted with the proposed method, is exhibited for head-related transfer function modelling, as an example application.
Download Tiv.lib: An Open-Source Library for the Tonal Description of Musical Audio
In this paper, we present TIV.lib, an open-source library for the content-based tonal description of musical audio signals. Its main novelty relies on the perceptually-inspired Tonal Interval Vector space based on the Discrete Fourier transform, from which multiple instantaneous and global representations, descriptors and metrics are computed—e.g., harmonic change, dissonance, diatonicity, and musical key. The library is cross-platform, implemented in Python and the graphical programming language Pure Data, and can be used in both online and offline scenarios. Of note is its potential for enhanced Music Information Retrieval, where tonal descriptors sit at the core of numerous methods and applications.
Download GPGPU Patterns for Serial and Parallel Audio Effects
Modern commodity GPUs offer high numerical throughput per unit of cost, but often sit idle during audio workstation tasks. Various researches in the field have shown that GPUs excel at tasks such as Finite-Difference Time-Domain simulation and wavefield synthesis. Concrete implementations of several such projects are available for use. Benchmarks and use cases generally concentrate on running one project on a GPU. Running multiple such projects simultaneously is less common, and reduces throughput. In this work we list some concerns when running multiple heterogeneous tasks on the GPU. We apply optimization strategies detailed in developer documentation and commercial CUDA literature, and show results through the lens of real-time audio tasks. We benchmark the cases of (i) a homogeneous effect chain made of previously separate effects, and (ii) a synthesizer with distinct, parallelizable sound generators.
Download Audio Morphing Using Matrix Decomposition and Optimal Transport
This paper presents a system for morphing between audio recordings in a continuous parameter space. The proposed approach combines matrix decompositions used for audio source separation with displacement interpolation enabled by 1D optimal transport. By interpolating the spectral components obtained using nonnegative matrix factorization of the source and target signals, the system allows varying the timbre of a sound in real time, while maintaining its temporal structure. Using harmonic / percussive source separation as a pre-processing step, the system affords more detailed control of the interpolation in perceptually meaningful dimensions.
Download Antiderivative Antialiasing in Nonlinear Wave Digital Filters
A major problem in the emulation of discrete-time nonlinear systems, such as those encountered in Virtual Analog modeling, is aliasing distortion. A trivial approach to reduce aliasing is oversampling. However, this solution may be too computationally demanding for real-time applications. More advanced techniques to suppress aliased components are arbitrary-order Antiderivative Antialiasing (ADAA) methods that approximate the reference nonlinear function using a combination of its antiderivatives of different orders. While in its original formulation it is applied only to memoryless systems, recently, the applicability of first-order ADAA has been extended to stateful systems employing their statespace description. This paper presents an alternative formulation that successfully applies arbitrary-order ADAA methods to Wave Digital Filter models of dynamic circuits with one nonlinear element. It is shown that the proposed approach allows us to design ADAA models of the nonlinear elements in a fully local and modular fashion, independently of the considered reference circuit. Further peculiar features of the proposed approach, along with two examples of applications, are discussed.