Download Neural Morphing: Sequence-Optimized Token-Level Morphing in Neural Audio Codecs
Neural audio codecs were originally developed for high-fidelity compression; however, their latent token representations and expressive decoders also constitute a powerful substrate for controllable audio transformation. This work introduces Neural Morphing, a training-free token-domain audio effect that selects residual-vector-quantized (RVQ) token grains from a user palette and decodes the edited stream through a pretrained codec. The method combines an RVQ-group transfer policy that separates coarse, middle, and fine codebook groups with a continuity-constrained sequence matcher that replaces independent greedy selection with bounded beam search. The intended output is a controlled hybrid: the source preserves rhythmic organization while the palette contributes timbral color and residual detail. We focus on the implementation and real-time behavior of a deployable VST3/AU system, including chunked rendering, palette-size scaling, and backend health checks.
Download Real-Time Neural Audio on Apple Silicon: Benchmarking Inference Frameworks Under Realistic DAW Contention
Neural network models are increasingly deployed in audio plugins across a wide range of applications, including amplifier emulation, effects modeling, and synthesis. This paper evaluates widely used inference options including BNNSGraph, RTNeural, LibTorch, ONNX Runtime, and anira on model architectures commonly used in neural audio plugins. The key contribution is moving beyond isolated benchmarks to evaluate performance under realistic DAW contention, constructing mix sessions with configurable plugin loads. Results show that isolated benchmarks can be misleading, and BNNSGraph proves most robust for convolutional models on Apple Silicon.
Download Fourier Neural Operators for Sample-Rate-Independent Virtual Analog Modeling
Neural networks that operate directly on time-domain signals are widely used for virtual analog (VA) modeling. A key limitation of these models is their dependence on the sampling rate used during training, which becomes implicitly encoded in the learned parameters, so that changing it generally alters the realized dynamics. Although architectural modifications to recurrent neural networks have been proposed to enable sample-rate independent operation, these approaches are inherently tailored to upsampling and do not accommodate downsampling scenarios. In this manuscript, we present a VA modeling framework based on Fourier Neural Operators (FNOs) adapted to process fixed-duration audio frames. The proposed formulation defines the learned mapping over a fixed temporal support and evaluates it on uniform grids of different densities, so that a model trained at a single sampling rate can be applied at unseen sampling resolutions. Numerical results on a nonlinear transistor circuit show that the proposed model achieves competitive accuracy in upsampling scenarios while remaining directly applicable to downsampling, unlike a sample-rate independent baseline recurrent architecture.
Download Benchmarking Integrated GPU Acceleration of Real-Time Neural Audio Inference on Snapdragon
This paper investigates whether integrated GPUs on Qualcomm Snapdragon SoCs can accelerate streaming inference of neural audio models. Five models spanning three orders of magnitude in parameter count are benchmarked across three inference approaches (best available CPU, QNN CPU, and QNN GPU). Results reveal when GPU acceleration offers meaningful gains, when per-call overhead negates benefits, and how model size and architecture determine GPU suitability.
Download WaveNet-Style Guitar Amplifier Model Pruning for Real-Time iOS Deployment
WaveNet-style convolutional networks emulate tube amplifiers and distortion pedals with high fidelity, but their computational cost has confined them to desktops or dedicated DSP hardware. We present a sparse-enabled WaveNet inference engine for iOS that runs heavily pruned neural guitar amplifier models in real time on iPhones. Aggressive iterative magnitude pruning removes 90% of the network weights with no perceptible loss in quality. A custom sparse C++ engine turns this sparsity directly into compute savings, sustaining low-latency real-time operation on a CPU-only iPhone implementation where the dense model cannot. On-device output matches the trained model to within int16 quantization error. At the demonstration, visitors will play a guitar through the app on iPhone hardware and A/B the on-device pruned model against the physical pedal it emulates. Source code and audio examples are available online.
Download Simulation-based Inference Plate Reverberation Inverse Problems
We address Task A of the 1st DAFx Parameter Estimation Challenge, which aims to retrieve the physical parameters of a plate model from an impulse response. To do so, we use the Simulation-Based Inference (SBI) framework, in which we train a neural network to estimate a density over plate parameters given an impulse response, using a dataset generated by the simulator. Inference for a new impulse response then requires only a forward pass through the network, without involving the simulator. For each test observation, we fine-tune a specific network: additional simulation rounds are performed by sampling parameters from the current estimated distribution, simulating the corresponding impulse responses, and fine-tuning to produce the specialized network.
Download A Comparative Study of Kolmogorov-Arnold Networks and Multi-Layer Perceptrons for Virtual Analog Modeling in Wave Digital Filters
The design of Virtual Analog (VA) algorithms has traditionally been divided between white-box (physics-based) and black-box (data-driven) approaches. Recent work has shown that hybrid methods, combining physical modeling with neural networks, can effectively leverage the strengths of both paradigms. In particular, Wave Digital Filters (WDFs) can be coupled with Multi-Layer Perceptrons (MLPs) to model circuits with multiple nonlinearities in a fully explicit manner. In this paper, we present a comparative study investigating the use of Kolmogorov-Arnold Networks (KANs) for VA modeling within the WDF framework. Unlike MLPs, KANs shift the learning paradigm by parameterizing activation functions instead of relying exclusively on learned weight matrices, potentially enabling more compact representations. Results show that, for our case study, KANs achieve accuracy comparable to MLPs while requiring approximately 70% fewer parameters at the cost of increased computational complexity. These findings suggest that KANs may represent a promising alternative in scenarios where memory footprint is a primary constraint, such as embedded audio applications, or when target models feature numerous nonlinear elements.
Download Deep Regularized RNNs for Virtual Analog
Virtual analog (VA) modeling methods seek to emulate analog audio hardware using digital signal processing (DSP). Modeling approaches fall into three broad categories: white-box methods, which use detailed device knowledge for accurate simulation; gray-box methods that use generic DSP blocks to model the system; and black-box methods, which rely solely on opaque models learned from input–output data. A category of architectures used widely in black-box modeling are recurrent neural networks (RNNs). To model device controls, the control values can be provided as conditioning input to the network. However, when the conditioning is time-varied, the models are susceptible to producing noise artifacts. Regularization of the RNN dynamics significantly reduces these artifacts, though at a loss in modeling accuracy. This paper closes the dynamics regularization quality gap by introducing deep control-conditioned LSTMs and a gammatone filterbank (GFB) loss. Experiments indicate that the proposed method achieves comparable modeling performance as unregularized baselines while avoiding the noise artifacts caused by time-varying control inputs.
Download WildFX: A DAW-Powered Pipeline for In-the-Wild Audio FX Graph Modeling
We present WildFX, a digital-audio-workstation-powered pipeline for modeling audio-effects graphs from in-the-wild audio. The system uses a DAW environment to construct, render, and evaluate effect-processing graphs, enabling research on realistic effect chains beyond isolated processors or synthetic training settings. WildFX supports the analysis and reconstruction of complex audio transformations by combining flexible plugin routing with data-driven modeling. The pipeline is designed to facilitate scalable dataset creation and experimentation with effect graph inference, parameter estimation, and audio transformation in practical production contexts.
Download Diagonal Complex-Valued State Space Models for System Identification and Modeling of Metal Plate Reverbs
Accurate and interpretable modeling of plate reverbs remains an important challenge in virtual analog modeling of audio effects. While existing neural network-based black-box approaches already achieve high-quality synthesis and strong perceptual quality, they often lack the possibility to identify the underlying physically meaningful complex, long-memory modal behavior. In this work, we address this limitation by proposing a restricted complex-valued diagonal State Space Model (SSM), showing its equivalence to a parallel second-order all-pole filter, also utilizing efficient training via parallel state computation using the parallel scan algorithm. Additionally, we propose a Matrix Pencil (MP) guided eigenvalue initialization, improving synthesis quality and system identification performance.