Download GPGPU Audio Benchmark Framework
Acceleration of audio workloads on generally-programmable GPU (GPGPU) hardware offers potentially high speedup factors, but also presents challenges in terms of development and deployment. We can increasingly depend on such hardware being available in users’ systems, yet few real-time audio products use this resource. We propose a suite of benchmarks to qualify a GPU as suitable for batch or real-time audio processing. This includes both microbenchmarks and higher-level audio domain benchmarks. We choose metrics based on application, paying particularly close attention to latency tail distribution. We propose an extension to the benchmark framework to more accurately simulate the real-world request pattern and performance requirements when running in a digital audio workstation. We run these benchmarks on two common consumer-level platforms: a PC desktop with a recent midrange discrete GPU and a Macintosh desktop with unified CPUGPU memory architecture.
Download Real-Time Modal Synthesis of Crash Cymbals with Nonlinear Approximations, Using a GPU
We apply modal synthesis to create a virtual collection of crash cymbals. Synthesizing each cymbal may require enough modes to stress a modern CPU, so a full drum set would certainly not be tractable in real-time. To work around this, we create a GPU-accelerated modal filterbank, with each individual set piece allocated over two thousand modes. This takes only a fraction of available GPU floating-point throughput. With CPU resources freed up, we explore methods to model the different instrument response in the linear/harmonic and non-linear/inharmonic regions that occur as more energy is present in a cymbal: a simple approach, yet one that preserves the parallelism of the problem, uses multisampling, and a more physically-based approach approximates modal coupling.