Download DataRES and PyRES: A Room Dataset and a Python Library for Reverberation Enhancement System Development, Evaluation, and Simulation Reverberation is crucial in the acoustical design of physical
spaces, especially halls for live music performances. Reverberation Enhancement Systems (RESs) are active acoustic systems that
can control the reverberation properties of physical spaces, allowing them to adapt to specific acoustical needs. The performance of
RESs strongly depends on the properties of the physical room and
the architecture of the Digital Signal Processor (DSP). However,
room-impulse-response (RIR) measurements and the DSP code
from previous studies on RESs have never been made open access, leading to non-reproducible results. In this study, we present
DataRES and PyRES—a RIR dataset and a Python library to increase the reproducibility of studies on RESs. The dataset contains RIRs measured in RES research and development rooms and
professional music venues. The library offers classes and functionality for the development, evaluation, and simulation of RESs.
The implemented DSP architectures are made differentiable, allowing their components to be trained in a machine-learning-like
pipeline. The replication of previous studies by the authors shows
that PyRES can become a useful tool in future research on RESs.
Download Zero-Phase Sound via Giant FFT Given the speedy computation of the FFT in current computer
hardware, there are new possibilities for examining transformations for very long sounds. A zero-phase version of any audio
signal can be obtained by zeroing the phase angle of its complex
spectrum and taking the inverse FFT. This paper recommends additional processing steps, including zero-padding, transient suppression at the signal’s start and end, and gain compensation, to
enhance the resulting sound quality. As a result, a sound with the
same spectral characteristics as the original one, but with different temporal events, is obtained. Repeating rhythm patterns are
retained, however. Zero-phase sounds are palindromic in the sense
that they are symmetric in time. A comparison of the zero-phase
conversion to the autocorrelation function helps to understand its
properties, such as why the rhythm of the original sound is emphasized. It is also argued that the zero-phase signal has the same
autocorrelation function as the original sound. One exciting variation of the method is to apply the method separately to the real
and imaginary parts of the spectrum to produce a stereo effect. A
frame-based technique enables the use of the zero-phase conversion in real-time audio processing. The zero-phase conversion is
another member of the giant FFT toolset, allowing the modification of sampled sounds, such as drum loops or entire songs.