Download On Minimizing the Look-Up Table Size in Quasi-Bandlimited Classical Waveform Oscillators
In quasi-bandlimited classical waveform oscillators, the aliasing distortion present in a trivially sampled waveform can be reduced in the digital domain by applying a tabulated correction function. This paper presents an approach that applies the correction function in the differentiated domain by synthesizing a bandlimited impulse train (BLIT) that is integrated to obtain the desired bandlimited waveform. The ideal correction function of the BLIT method is infinitely long and in practice needs to be windowed. In order to obtain a good alias-reduction performance, long tables are typically required. It is shown that when a short look-up table is used, a windowed ideal correction function does not provide the best performance in terms of minimizing aliasing audibility. Instead, audibly improved alias-reduction performance can be obtained using a look-up table that has a parametric control over the low-order generations of aliasing. Some practical parametric look-up table designs are discussed in this paper, and their use and alias-reduction performance are exemplified. The look-up table designs discussed in this paper providing the best alias-reduction performance are parametric window functions and least-squares optimized multiband FIR filter designs.
Download Simulating Idiomatic Playing Styles in a Classical Guitar Synthesizer: Rasgueado as a Case Study
This paper presents our research efforts to synthesize complex instrumental gestures using a score-based control scheme. Our specific goal is to simulate the rasgueado technique that is popular especially in flamenco music. This technique is also used in the classical guitar repertoire. Rasgueado is especially challenging as ordinary music notation is not adequate to represent the dense stream of notes required for a convincing simulation. We will take two approaches to realize our task. First, we use the practical knowledge of how the actual performance is accomplished by the human player. A second, complementary, approach is to analyze an excerpt from real guitar playing. Our main focus here is to extract the onset times and the amplitudes of the recoded gesture. Next we combine the results from the two analysis steps using a constraintbased approach to find possible pitch and fingering sequences. Finally we translate the findings to our macro-note scheme that allows us to fill algorithmically a musical score.