Download Sound Texture Modeling and Time-Frequency LPC
This paper presents a method to model and synthesize the textures of sounds such as fire, footsteps and typewriters using time and frequency domain linear prediction coding (TFLPC). The common character of this class of sounds is that they have a background “din” and a foreground transient sequence. By using LPC filters in both the time and frequency domain and a statistical representation of the transient sequence, the perceptual quality of the sound textures can be largely preserved, and the model used to manipulate and extend the sounds.
Download An Efficient Algorithm for Real-Time Spectrogram Inversion
We present a computationally efficient real-time algorithm for constructing audio signals from spectrograms. Spectrograms consist of a time sequence of short time Fourier transform magnitude (STFTM) spectra. During the audio signal construction process, phases are derived for the individual frequency components so that the spectrogram of the constructed signal is as close as possible to the target spectrogram given real-time constraints. The algorithm is a variation of the classic Griffin and Lim  technique modified to be computable in real-time. We discuss the application of the algorithm to time-scale modification of audio signals such as speech and music, and performance is compared with other methods. The new algorithm generates comparable or better results with significantly less computation. The phase consistency between adjacent frames produces excellent subjective sound quality with minimal fame transition artifacts.