Download Physically Based Sound Synthesis and Control of Footsteps Sounds
We describe a system to synthesize in real-time footsteps sounds. The sound engine is based on physical models and physically inspired models reproducing the act of walking on several surfaces. To control the real-time engine, three solutions are proposed. The first two solutions are based on floor microphones, while the third one is based on shoes enhanced with sensors. The different solutions proposed are discussed in the paper.
Download Do You Hear a Bump or a Hole? An Experiment on Temporal Aspects in Footsteps Recognition
In this paper, we present a preliminary experiment whose goal is to assess the role of temporal aspects in sonically simulating the act of walking on a bump or a hole. In particular, we investigate whether the timing between heel and toe and the timing between footsteps affects the perception of walking on unflat surfaces. Results show that it is possible to simulate a bump or a hole by only using temporal information in the auditory modality.
Download A Preliminary Study on Sound Delivery Methods for Footstep Sounds
In this paper, we describe a sound delivery method for footstep sounds, investigating whether subjects prefer static rendering versus dynamic. In this case, dynamic means that the sound delivery method simulates footsteps following the subject. An experiment was run in order to assess subjects’ preferences regarding the sound delivery methods. Results show that static rendering is not significantly preferred to dynamic rendering, but subjects disliked rendering where footstep sounds followed a trajectory different from the one they were walking along.