Download Dark Velvet Noise
This paper proposes dark velvet noise (DVN) as an extension of the original velvet noise with a lowpass spectrum. The lowpass spectrum is achieved by allowing each pulse in the sparse sequence to have a randomized pulse width. The cutoff frequency is controlled by the density of the sequence. The modulated pulse-width can be implemented efficiently utilizing a discrete set of recursive running-sum filters, one for each unique pulse width. DVN may be used in reverberation algorithms. Typical room reverberation has a frequency-dependent decay, where the high frequencies decay faster than the low ones. A similar effect is achieved by lowering the density and increasing the pulse-width of DVN in time, thereby making the DVN suitable for artificial reverberation.
Download Multichannel Interleaved Velvet Noise
The cross-correlation of multichannel reverberation generated using interleaved velvet noise is studied. The interleaved velvetnoise reverberator was proposed recently for synthesizing the late reverb of an acoustic space. In addition to providing a computationally efficient structure and a perceptually smooth response, the interleaving method allows combining its independent branch outputs in different permutations, which are all equally smooth and flutter-free. For instance, a four-branch output can be combined in 4! or 24 ways. Additionally, each branch output set is mixed orthogonally, which increases the number of permutations from M ! to M 2 !, since sign inversions are taken along. Using specific matrices for this operation, which change the sign of velvet-noise sequences, decreases the correlation of some of the combinations. This paper shows that many selections of permutations offer a set of well decorrelated output channels, which produce a diffuse and colorless sound field, which is validated with spatial variation. The results of this work can be applied in the design of computationally efficient multichannel reverberators.
Download Differentiable Feedback Delay Network for Colorless Reverberation
Artificial reverberation algorithms often suffer from spectral coloration, usually in the form of metallic ringing, which impairs the perceived quality of sound. This paper proposes a method to reduce the coloration in the feedback delay network (FDN), a popular artificial reverberation algorithm. An optimization framework is employed entailing a differentiable FDN to learn a set of parameters decreasing coloration. The optimization objective is to minimize the spectral loss to obtain a flat magnitude response, with an additional temporal loss term to control the sparseness of the impulse response. The objective evaluation of the method shows a favorable narrower distribution of modal excitation while retaining the impulse response density. The subjective evaluation demonstrates that the proposed method lowers perceptual coloration of late reverberation, and also shows that the suggested optimization improves sound quality for small FDN sizes. The method proposed in this work constitutes an improvement in the design of accurate and high-quality artificial reverberation, simultaneously offering computational savings.
Download How Smooth Do You Think I Am: An Analysis on the Frequency-Dependent Temporal Roughness of Velvet Noise
Velvet noise is a sparse pseudo-random signal, with applications in late reverberation modeling, decorrelation, speech generation, and extending signals. The temporal roughness of broadband velvet noise has been studied earlier. However, the frequency-dependency of the temporal roughness has little previous research. This paper explores which combinative qualities such as pulse density, filter type, and filter shape contribute to frequency-dependent temporal roughness. An adaptive perceptual test was conducted to find minimal densities of smooth noise at octave bands as well as corresponding lowpass bands. The results showed that the cutoff frequency of a lowpass filter as well as the center frequency of an octave filter is correlated with the perceived minimal density of smooth noise. When the lowpass filter with the lowest cutoff frequency, 125 Hz, was applied, the filtered velvet noise sounded smooth at an average of 725 pulses/s and an average of 401 pulses/s for octave filtered noise at a center frequency of 125 Hz. For the broadband velvet noise, the minimal density of smoothness was found to be at an average of 1554 pulses/s. The results of this paper are applicable in designing velvet-noise-based artificial reverberation with minimal pulse density.