Download New techniques and Effects in Model-based Sound Synthesis
Physical modeling and model-based sound synthesis have recently been among the most active topics of computer music and audio research. In the modeling approach one typically tries to simulate and duplicate the most prominent sound generation properties of the acoustic musical instrument under study. If desired, the models developed may then be modified in order to create sounds that are not common or even possible from physically realizable instruments. In addition to physically related principles it is possible to combine physical models with other synthesis and signal processing methods to realize hybrid modeling techniques. This article is written as an overview of some recent results in model-based sound synthesis and related signal processing techniques. The focus is on modeling and synthesizing plucked string sounds, although the techniques may find much more widespread application. First, as a background, an advanced linear model of the acoustic guitar is discussed along with model control principles. Then the methodology to include inherent nonlinearities and time-varying features is introduced. Examples of string instrument nonlinearities are studied in the context of two specific instruments, the kantele and the tanbur, which exhibit interesting nonlinear effects.
Download More Acoustic Sounding Timbre From Guitar Pickups
Amplified guitars with pickups tend to sound ’dry’ and electric, whether the instrument is acoustic or electric. Vibration or pressure sensing pickups for acoustic guitars do not capture the body vibrations with fidelity and in the electric guitar with magnetic pickups there often is no resonating body at all. Especially with an acoustic guitar there is a need to reinforce the sound by retaining the natural acoustic timbre. In this study we have explored the use of DSP equalization to make the signal from the pickup sound more acoustic. Both acoustic and electric guitar pickups are studied. Different digital filters to simulate acoustic sound are compared, and related estimation techniques for filter parameters are discussed.
Download Digital guitar body mode modulation with one driving parameter
In this study we have developed a digital guitar body mode modulation technique where the modulation can be controlled through one driving parameter. The filtering and modulation is done with frequency-warped recursive filters that have been implemented in real-time on a modern DSP processor. By changing the warping parameter the perceived size of the body can be controlled, by a pedal or automatically, resulting in an interesting effect. This effect is useful both for the electric and the amplified acoustic guitar. Perceptual properties of the effect are studied by a listening experiment. (See also
Download An auditorily motivated analysis method for room impulse responses
In this paper a new auditorily motivated analysis method for room impulse responses is presented. The method applies same kind of time and frequency resolution than the human hearing. With the proposed method it is possible to study the decaying sound field of a room in more detail. It is applicable as well in the analysis of artificial reverberation and related audio effects. The method, used with directional microphones, gives us also hints about the diffuseness and the directional characteristics of the sound fields in the time-frequency domain. As a case study two example room impulse responses are analyzed.
Download Morphing Instrument Body Models
In this study we present morphing methods for musical instrument body models using DSP techniques. These methods are able to transform a given body model gradually into another one in a controlled way, and they guarantee stability of the body models at each intermediate step. This enables to morph from a certain sized body model to a larger or smaller one. It is also possible to extrapolate beyond original models, thus creating new interesting (out of this world) instrument bodies. The opportunity to create a time-varying body, i.e., a model that changes in size over time, results in an interesting audio effect. This paper exhibits morphing mainly via guitar body examples, but naturally morphing can also be extended to other instruments with reverberant resonators as their bodies. Morphing from a guitar body model to a violin body model is viewed as an example. Implementation and perceptual issues of the signal processing methods are discussed. For related sound demonstrations, see dafx2001-bodymorph/.
Download Magnitude-Complementary Filters For Dynamic Equalization
Discrete-time structures of first-order and second-order equalization filters are proposed. They turn to be particularly useful in applications where the equalization parameters are dynamically varied, such as in contexts of audio virtual reality. In fact, their design allows a simplified and more direct control of the filter coefficients, at the cost of some more computation cycles that are required, during each time step, by implementations on real-time processing devices.
Download Efficient Modeling and Synthesis of Bell-like Sounds
This paper describes two different techniques that can be used to model and synthesize bell-like sounds. The first one is a sourcefilter model based on frequency-zooming ARMA (pole-zero) modeling techniques. The frequency-zooming approach is powerful also in modal analysis of bell sound behavior. The second technique is based on a digital waveguide with a single loop filter that is designed to generate inharmonic partials by including one or more second-order allpass sections in the loop filter, possibly augmented with one or a few parallel resonators. A small handbell with inharmonic partials was recorded and used as a target of modeling and synthesis. Sound examples are found in
Download BLOCKCOMPILER – A research tool for physical modelling and DSP
This paper describes an experimental research tool for block-based physical modeling and DSP computation. The goals of the development have been high abstraction level and flexibility in model specification without compromising computational efficiency in real-time simulation and application execution. To achieve both goals, the Lisp language is used for symbolic manipulation of computational block structures and C language for compilation of efficient executables. The primary motivation for this tool has been to enable flexible generation of physical models where twodirectional interaction between elements is needed. A particular feature of the system is support for mixed modeling by combining digital waveguides, finite difference schemes, wave digital filters, as well as traditional block-based DSP algorithms.
Download Recent Advances in Physical Modeling with K- and W-Techniques
Physical (or physics-based) modeling of musical instruments is one of the main research fields in computer music. A basic question, with increasing research interest recently, is to understand how different discrete-time modeling paradigms are interrelated and can be combined, whereby wave modeling with wave quantities (W-methods) and Kirchhoff quantities (K-methods) can be understood in the same theoretical framework. This paper presents recent results from the HUT Sound Source Modeling group, both in the form of theoretical discussions and by examples of Kvs. W-modeling in sound synthesis of musical instruments.
Download Nonlinear modeling of a guitar loudspeaker cabinet
Distortion is a desirable effect for sound coloration in electric guitar amplifiers and effect processors. At high sound levels, particularly at low frequencies, the loudspeakers used in classic style cabinets are also a source of distortion. This paper presents a case study of measurements and digital modeling of a typical guitar loudspeaker as a real-time audio effect. It demonstrates the complexity of the driver behavior, which cannot be efficiently modeled in true physical detail. A model with linear transfer functions and static nonlinearity characteristics to approximate the measured behavior is derived based upon physical arguments. An efficient method to simulate radiation directivity is also proposed.