Download Room simulation for binaural sound reproduction using measured spatiotemporal impulse responses
In binaural sound reproduction systems the incorporation of room simulation is important to improve sound source localisation capabilities. Thus, the localisation error can be decreased, while equivalently an enhanced externality (out of head localisation) is achieved. Previously proposed works are based on simple geometrical approaches for room simulation. In this paper an alternative method using measured room impulse responses (RIRs) is presented. Therefore, it is possible to obtain a convincing acoustical image of an existing room. The RIRs are measured using a circular microphone array to capture both temporal and spatial information of the desired room.
Download A library for realtime 3D binaural sound reproduction in pure data(PD)
This paper presents a library for programming 3D binaural sound reproduction systems using Pure Data (pd), an open source computer music programming language. The theory that forms the basis of the proposed library is an improved virtual Ambisonics approach. Using this approach provides computationally efficient implementation of multiple moving sound sources, room simulation, head tracking and time varying listener positions in virtual space. Furthermore, simple GUI objects for controlling parameters are implemented to provide easy to use environment.