Download Sound Modeling from the Analysis of Real Sounds
This work addresses sound modeling using a combination of physical and signal models with a particular emphasis on the flute sound. For that purpose, analysis methods adapted to the nonstationary nature of sounds are developed. Further on parameters characterizing the sound from a perceptive and a physical point of view are extracted. The synthesis process is then designed to reproduce a perceptive effect and to simulate the physical behavior of the sound generating system. The correspondence between analysis and synthesis parameters is crucial and can be achieved using both mathematical and perceptive criteria. Real-time control of such models makes it possible to use specially designed interfaces mirroring already existing sound generators like traditional musical instruments.
Download Low bit-rate audio coding with hybrid representations
We present a general audio coder based on a structural decomposition : the signal is expanded into three features : its harmonic part, the transients and the remaining part (referred as the noise). The rst two of these layers can be very eciently encoded in a wellchosen basis. The noise is by construction modelized as a gaussian (colored) random noise. Furthermore, this decomposition allows a good time-frequency psycoacoustic modeling, as it dircetly provides us with the tonal and nontonal part of the signal.