Download Acoustic rendering of particle‐based simulation of liquids in motion
This paper presents an approach to the synthesis of acoustic emission due to liquids in motion. First, the models for the liquid motion description, based on a particle-based fluid dynamics representation, and for the acoustic emission are described, along with the criteria for the control of the audio algorithms through the parameters of the particles system. Then, the experimental results are discussed for a configuration representing the falling of a liquid volume into an underlying rigid container.
Download Physics-Based and Spike-Guided Tools for Sound Design
In this paper we present graphical tools and parameters search algorithms for the timbre space exploration and design of complex sounds generated by physical modeling synthesis. The tools are built around a sparse representation of sounds based on Gammatone functions and provide the designer with both a graphical and an auditory insight. The auditory representation of a number of reference sounds, located as landmarks in a 2D sound design space, provides the designer with an effective aid to direct his search for new sounds. The sonic landmarks can either be synthetic sounds chosen by the user or be automatically derived by using clever parameter search and clustering algorithms. The proposed probabilistic method in this paper makes use of the sparse representations to model the distance between sparsely represented sounds. A subsequent optimization model minimizes those distances to estimate the optimal parameters, which generate the landmark sounds on the given auditory landscape.