Download Modeling Collision Sounds: Non-Linear Contact Force
A model for physically based synthesis of collision sounds is proposed. Attention is focused on the non-linear contact force, for which both analytical and experimental results are presented. Numerical implementation of the model is discussed, with regard to accuracy and efficiency issues. As an application, a physically based audio effect is presented.
Download Modeling Interactions between Rubbed Dry Surfaces Using an Elasto-Plastic Friction Model
A physically based model of the frictional interaction between dry surfaces is presented. The paper reviews a number of static and dynamic friction models, and discusses numerical techniques for the accurate and efficient numerical implementation of a dynamic elasto-plastic model. An application to the bowed string is provided, and the resulting simulations are compared to recent results from the literature.
Download Computation of Nonlinear Filter Networks Containing Delay-Free Paths
A method for solving filter networks made of linear and nonlinear filters is presented. The method is valid independently of the presence of delay-free paths in the network, provided that the nonlinearities in the system respect certain (weak) hypotheses verified by a wide class of real components: in particular, that the contribution to the output due to the memory of the nonlinear blocks can be extracted from each nonlinearity separately. The method translates into a general procedure for computing the filter network, hence it can serve as a testbed for offline testing of complex audio systems and as a starting point toward further code optimizations aimed at achieving real time.