Download Flexible Real-Time Reverberation Synthesis With Accurate Parameter Control
Reverberation is one of the most important effects used in audio production. Although nowadays numerous real-time implementations of artificial reverberation algorithms are available, many of them depend on a database of recorded or pre-synthesized room impulse responses, which are convolved with the input signal. Implementations that use an algorithmic approach are more flexible but do not let the users have full control over the produced sound, allowing only a few selected parameters to be altered. The realtime implementation of an artificial reverberation synthesizer presented in this study introduces an audio plugin based on a feedback delay network (FDN), which lets the user have full and detailed insight into the produced reverb. It allows for control of reverberation time in ten octave bands, simultaneously allowing adjusting the feedback matrix type and delay-line lengths. The proposed plugin explores various FDN setups, showing that the lowest useful order for high-quality sound is 16, and that in the case of a Householder matrix the implementation strongly affects the resulting reverberation. Experimenting with delay lengths and distribution demonstrates that choosing too wide or too narrow a length range is disadvantageous to the synthesized sound quality. The study also discusses CPU usage for different FDN orders and plugin states.
Download Virtual Bass System With Fuzzy Separation of Tones and Transients
A virtual bass system creates an impression of bass perception in sound systems with weak low-frequency reproduction, which is typical of small loudspeakers. Virtual bass systems extend the bandwidth of the low-frequency audio content using either a nonlinear function or a phase vocoder, and add the processed signal to the reproduced sound. Hybrid systems separate transients and steady-state sounds, which are processed separately. It is still challenging to reach a good sound quality using a virtual bass system. This paper proposes a novel method, which separates the tonal, transient, and noisy parts of the audio signal in a fuzzy way, and then processes only the transients and tones. Those upper harmonics, which can be detected above the cutoff frequency, are boosted using timbre-matched weights, but missing upper harmonics are generated to assist the missing fundamental phenomenon. Listening test results show that the proposed algorithm outperforms selected previous methods in terms of perceived bass sound quality. The proposed method can enhance the bass sound perception of small loudspeakers, such as those used in laptop computers and mobile devices.
Download Velvet-Noise Feedback Delay Network
Artificial reverberation is an audio effect used to simulate the acoustics of a space while controlling its aesthetics, particularly on sounds recorded in a dry studio environment. Delay-based methods are a family of artificial reverberators using recirculating delay lines to create this effect. The feedback delay network is a popular delay-based reverberator providing a comprehensive framework for parametric reverberation by formalizing the recirculation of a set of interconnected delay lines. However, one known limitation of this algorithm is the initial slow build-up of echoes, which can sound unrealistic, and overcoming this problem often requires adding more delay lines to the network. In this paper, we study the effect of adding velvet-noise filters, which have random sparse coefficients, at the input and output branches of the reverberator. The goal is to increase the echo density while minimizing the spectral coloration. We compare different variations of velvet-noise filtering and show their benefits. We demonstrate that with velvet noise, the echo density of a conventional feedback delay network can be exceeded using half the number of delay lines and saving over 50% of computing operations in a practical configuration using low-order attenuation filters.
Download Neural Modelling of Time-Varying Effects
This paper proposes a grey-box neural network based approach to modelling LFO modulated time-varying effects. The neural network model receives both the unprocessed audio, as well as the LFO signal, as input. This allows complete control over the model’s LFO frequency and shape. The neural networks are trained using guitar audio, which has to be processed by the target effect and also annotated with the predicted LFO signal before training. A measurement signal based on regularly spaced chirps was used to accurately predict the LFO signal. The model architecture has been previously shown to be capable of running in real-time on a modern desktop computer, whilst using relatively little processing power. We validate our approach creating models of both a phaser and a flanger effects pedal, and theoretically it can be applied to any LFO modulated time-varying effect. In the best case, an errorto-signal ratio of 1.3% is achieved when modelling a flanger pedal, and previous work has shown that this corresponds to the model being nearly indistinguishable from the target device.