Download Creating Endless Sounds
This paper proposes signal processing methods to extend a stationary part of an audio signal endlessly. A frequent occasion is that there is not enough audio material to build a synthesizer, but an example sound must be extended or modified for more variability. Filtering of a white noise signal with a filter designed based on high-order linear prediction or concatenation of the example signal can produce convincing arbitrarily long sounds, such as ambient noise or musical tones, and can be interpreted as a spectral freeze technique without looping. It is shown that the random input signal will pump energy to the narrow resonances of the filter so that lively and realistic variations in the sound are generated. For realtime implementation, this paper proposes to replace white noise with velvet noise, as this reduces the number of operations by 90% or more, with respect to standard convolution, without affecting the sound quality, or by FFT convolution, which can be simplified to the randomization of spectral phase and only taking the inverse FFT. Examples of producing endless airplane cabin noise and piano tones based on a short example recording are studied. The proposed methods lead to a new way to generate audio material for music, films, and gaming.
Download Optimized Velvet-Noise Decorrelator
Decorrelation of audio signals is a critical step for spatial sound reproduction on multichannel configurations. Correlated signals yield a focused phantom source between the reproduction loudspeakers and may produce undesirable comb-filtering artifacts when the signal reaches the listener with small phase differences. Decorrelation techniques reduce such artifacts and extend the spatial auditory image by randomizing the phase of a signal while minimizing the spectral coloration. This paper proposes a method to optimize the decorrelation properties of a sparse noise sequence, called velvet noise, to generate short sparse FIR decorrelation filters. The sparsity allows a highly efficient time-domain convolution. The listening test results demonstrate that the proposed optimization method can yield effective and colorless decorrelation filters. In comparison to a white noise sequence, the filters obtained using the proposed method preserve better the spectrum of a signal and produce good quality broadband decorrelation while using 76% fewer operations for the convolution. Satisfactory results can be achieved with an even lower impulse density which decreases the computational cost by 88%.
Download A Virtual Tube Delay Effect
A virtual tube delay effect based on the real-time simulation of acoustic wave propagation in a garden hose is presented. The paper describes the acoustic measurements conducted and the analysis of the sound propagation in long narrow tubes. The obtained impulse responses are used to design delay lines and digital filters, which simulate the propagation delay, losses, and reflections from the end of the tube which may be open, closed, or acoustically attenuated. A study on the reflection caused by a finite-length tube is described. The resulting system consists of a digital waveguide model and produces delay effects having a realistic low-pass filtering. A stereo delay effect plugin in P URE DATA1 has been implemented and it is described here.