Download Spatial audio quality and user preference of listening systems in video games
Spatial audio playback solutions provide video game players with ways to experience more immersive and engaging video game content. This paper aims to find whether listening systems that are able to more accurately convey spatial information are preferred by video game players, and to what extent this is true for different loudspeaker configurations whilst engaged in video game play. Results do suggest that a listening system with high perceived spatial quality is more preferred.
Download Articulatory vocal tract synthesis in Supercollider
The APEX system [1] enables vocal tract articulation using a reduced set of user controllable parameters by means of Principal Component Analysis of X-ray tract data. From these articulatory profiles it is then possible to calculate cross-sectional area function data that can be used as input to a number of articulatory based speech synthesis algorithms. In this paper the Kelly-Lochbaum 1-D digital waveguide vocal tract is used, and both APEX control and synthesis engine have been implemented and tested in SuperCollider. Accurate formant synthesis and real-time control are demonstrated, although for multi-parameter speech-like articulation a more direct mapping from tract-to-synthesizer tube sections is needed. SuperCollider provides an excellent framework for the further exploration of this work.