Download Gestural Strategies for Specific Filtering Processes
The gestural control of filters implies the definition of these filters and the way to activate them with gesture. We give here the example of several real “virtual instruments” which rely on this gestural control. This way we show that music making is different from algorithm producing and that a good gestural control may substitute to, or at least complement, a complex scheme using digital audio effects in real time implementations [1].
Download Implementation Strategies for Adaptive Digital Audio Effects
Adaptive digital audio effects require several implementations, according to the context. This paper brings out a general adaptive DAFx diagram, using one or two input sounds and gesture control of the mapping. Effects are classified according to the perceptive parameters that the effects modify. New adaptive effects are presented, such as martianization and vowel colorization. Some items are highlighted, such as specific problems of real-time and non real-time implementation, improvements with control curve scaling, and solutions to particular problems, like quantization methods for delay-line based effects. To illustrate, musical applications are pointed out.