Sound quality of an Augmented Reality Audio headset

Miikka Tikander
DAFx-2005 - Madrid
In augmented reality audio applications the user is exposed to a pseudo-acoustic reproduction of the real acoustic environment. This means that the surrounding sounds are heard through a specific augmented reality audio (ARA) headset [1]. Ideally the pseudoacoustic environment should be an exact copy of the real acoustic environment. The acceptability and usefulness of such a headset depends strongly on the overall sound quality of the headset. Especially if the headset is to be worn for longer periods of time in everyday life situations, the sound quality of the system must be sufficient. In this paper an introduction to the aspects affecting the sound quality of an ARA-headset is addressed. In addition, results of a listening test for the overall sound quality of a well equalized headset are presented.
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